HealthType
This represents the type of health that is either given or taken away from a player. Note that we
cannot use the HeartSubType
enum for this purpose this since it has no value for broken hearts
or max hearts.
Enumeration Members
RED
• RED = 0
Defined in
packages/isaacscript-common/src/enums/HealthType.ts:7
SOUL
• SOUL = 1
Defined in
packages/isaacscript-common/src/enums/HealthType.ts:8
ETERNAL
• ETERNAL = 2
Defined in
packages/isaacscript-common/src/enums/HealthType.ts:9
BLACK
• BLACK = 3
Defined in
packages/isaacscript-common/src/enums/HealthType.ts:10
GOLDEN
• GOLDEN = 4
Defined in
packages/isaacscript-common/src/enums/HealthType.ts:11
BONE
• BONE = 5
Defined in
packages/isaacscript-common/src/enums/HealthType.ts:12
ROTTEN
• ROTTEN = 6
Defined in
packages/isaacscript-common/src/enums/HealthType.ts:13
BROKEN
• BROKEN = 7
Defined in
packages/isaacscript-common/src/enums/HealthType.ts:14
MAX_HEARTS
• MAX_HEARTS = 8