Level Grid
These functions have to do with the room grid index for the level (i.e. the position that the room is on the grid that represents the map for the level).
For functions having to do with the grid index inside of the room, see the "Room Grid" functions.
Functions
getAdjacentExistingRoomGridIndexes
▸ getAdjacentExistingRoomGridIndexes(roomGridIndex?
): readonly int
[]
Helper function to get only the adjacent room grid indexes that exist (i.e. have room data).
This is just a filtering of the results of the getAdjacentExistingRoomGridIndexes
function. See
that function for more information.
Parameters
Name | Type | Description |
---|---|---|
roomGridIndex? | int | Optional. Default is the current room index. |
Returns
readonly int
[]
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:60
getAdjacentNonExistingRoomGridIndexes
▸ getAdjacentNonExistingRoomGridIndexes(roomGridIndex?
): readonly int
[]
Helper function to get only the adjacent room grid indexes that do not exist (i.e. do not have room data).
This is just a filtering of the results of the getAdjacentExistingRoomGridIndexes
function. See
that function for more information.
Parameters
Name | Type |
---|---|
roomGridIndex? | int |
Returns
readonly int
[]
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:76
getAdjacentRoomGridIndexes
▸ getAdjacentRoomGridIndexes(roomGridIndex?
): readonly int
[]
Helper function to get all of the room grid indexes that are adjacent to a given room grid index (even if those room grid indexes do not have any rooms in them).
Adjacent room grid indexes that are outside of the grid will not be included in the returned array.
If a room grid index is provided that is outside of the grid, then an empty array will be returned.
Note that this function does not take the shape of the room into account; it only looks at a single room grid index.
Parameters
Name | Type | Description |
---|---|---|
roomGridIndex? | int | Optional. Default is the current room index. |
Returns
readonly int
[]
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:100
getAllRoomGridIndexes
▸ getAllRoomGridIndexes(): readonly int
[]
Helper function to get the room safe grid index for every room on the entire floor. This includes off-grid rooms, such as the Devil Room.
Rooms without any data are assumed to be non-existent and are not included.
Returns
readonly int
[]
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:124
getNewRoomCandidate
▸ getNewRoomCandidate(seedOrRNG
, ensureDeadEnd?
): { adjacentRoomGridIndex
: int
; doorSlot
: DoorSlot
; newRoomGridIndex
: int
} | undefined
Helper function to pick a random valid spot on the floor to insert a brand new room. Note that some floors will not have any valid spots. If this is the case, this function will return undefined.
If you want to get an unseeded room, you must explicitly pass undefined
to the seedOrRNG
parameter.
Parameters
Name | Type | Default value | Description |
---|---|---|---|
seedOrRNG | undefined | RNG | Seed | undefined | The Seed or RNG object to use. If an RNG object is provided, the RNG.Next method will be called. If undefined is provided, it will default to a random seed. |
ensureDeadEnd | boolean | true | Optional. Whether to pick a valid dead end attached to a normal room. If false, the function will randomly pick from any valid location that would have a red door. |
Returns
{ adjacentRoomGridIndex
: int
; doorSlot
: DoorSlot
; newRoomGridIndex
: int
} | undefined
Either a tuple of adjacent room grid index, DoorSlot
, and new room grid index, or
undefined.
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:146
getNewRoomCandidatesBesideRoom
▸ getNewRoomCandidatesBesideRoom(roomGridIndex?
, ensureDeadEnd?
): ReadonlyArray
<{ doorSlot
: DoorSlot
; roomGridIndex
: int
}>
Helper function to iterate through the possible doors for a room and see if any of them would be a valid spot to insert a brand new room on the floor.
Parameters
Name | Type | Default value | Description |
---|---|---|---|
roomGridIndex? | int | undefined | Optional. Default is the current room index. |
ensureDeadEnd | boolean | true | Optional. Whether to only include doors that lead to a valid dead end attached to a normal room. If false, the function will include all doors that would have a red door. |
Returns
ReadonlyArray
<{ doorSlot
: DoorSlot
; roomGridIndex
: int
}>
A array of tuples of DoorSlot
and room grid index.
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:174
getNewRoomCandidatesForLevel
▸ getNewRoomCandidatesForLevel(ensureDeadEnd?
): ReadonlyArray
<{ adjacentRoomGridIndex
: int
; doorSlot
: DoorSlot
; newRoomGridIndex
: int
}>
Helper function to get all of the spots on the floor to insert a brand new room.
Parameters
Name | Type | Default value | Description |
---|---|---|---|
ensureDeadEnd | boolean | true | Optional. Whether to only include spots that are a valid dead end attached to a normal room. If false, the function will include all valid spots that have a red door. |
Returns
ReadonlyArray
<{ adjacentRoomGridIndex
: int
; doorSlot
: DoorSlot
; newRoomGridIndex
: int
}>
A array of tuples containing the adjacent room grid index, the DoorSlot
, and the new
room grid index.
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:237
getRoomAdjacentGridIndexes
▸ getRoomAdjacentGridIndexes(roomGridIndex?
): ReadonlyMap
<DoorSlot
, int
>
Helper function to get the grid indexes of all the rooms connected to the given room index, taking the shape of the room into account. (This will only include rooms with valid data.)
Returns an empty map if the provided room grid index is out of bounds or has no associated room data.
Parameters
Name | Type | Description |
---|---|---|
roomGridIndex? | int | Optional. Default is the current room index. |
Returns
ReadonlyMap
<DoorSlot
, int
>
A map of DoorSlot
to the corresponding room grid index.
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:291
getRoomDescriptorsForType
▸ getRoomDescriptorsForType(...roomTypes
): readonly RoomDescriptor
[]
Helper function to get an array of all of the room descriptors for rooms that match the specified room type.
This function only searches through rooms in the current dimension and rooms inside the grid.
This function is variadic, meaning that you can specify N arguments to get the combined room descriptors for N room types.
Parameters
Name | Type |
---|---|
...roomTypes | readonly RoomType [] |
Returns
readonly RoomDescriptor
[]
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:320
getRoomGridIndexesForType
▸ getRoomGridIndexesForType(...roomTypes
): readonly int
[]
Helper function to get an array of all of the safe grid indexes for rooms that match the specified room type.
This function only searches through rooms in the current dimension.
This function is variadic, meaning that you can specify N arguments to get the combined grid indexes for N room types.
Parameters
Name | Type |
---|---|
...roomTypes | readonly RoomType [] |
Returns
readonly int
[]
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:342
getRoomShapeAdjacentExistingGridIndexes
▸ getRoomShapeAdjacentExistingGridIndexes(safeRoomGridIndex
, roomShape
): ReadonlyMap
<DoorSlot
, int
>
Helper function to get only the adjacent room grid indexes for a room shape that exist (i.e. have room data).
This is just a filtering of the results of the getRoomShapeAdjacentGridIndexes
function. See
that function for more information.
Parameters
Name | Type |
---|---|
safeRoomGridIndex | int |
roomShape | RoomShape |
Returns
ReadonlyMap
<DoorSlot
, int
>
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:356
getRoomShapeAdjacentGridIndexDeltas
▸ getRoomShapeAdjacentGridIndexDeltas(roomShape
): ReadonlyMap
<DoorSlot
, int
>
Helper function to get the room grid index delta that each hypothetical door in a given room shape would go to.
This is used by the getRoomShapeAdjacentGridIndexes
function.
Parameters
Name | Type |
---|---|
roomShape | RoomShape |
Returns
ReadonlyMap
<DoorSlot
, int
>
A map of DoorSlot
to the corresponding room grid index delta.
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:382
getRoomShapeAdjacentGridIndexes
▸ getRoomShapeAdjacentGridIndexes(safeRoomGridIndex
, roomShape
): ReadonlyMap
<DoorSlot
, int
>
Helper function to get the room grid index that each hypothetical door in a given room shape would go to. (This will not include room grid indexes that are outside of the grid.)
Parameters
Name | Type | Description |
---|---|---|
safeRoomGridIndex | int | This must be the room safe grid index (i.e. the top-left room grid index for the respective room). |
roomShape | RoomShape | The shape of the hypothetical room. |
Returns
ReadonlyMap
<DoorSlot
, int
>
A map of DoorSlot
to the corresponding room grid index.
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:397
getRoomShapeAdjacentNonExistingGridIndexes
▸ getRoomShapeAdjacentNonExistingGridIndexes(safeRoomGridIndex
, roomShape
): ReadonlyMap
<DoorSlot
, int
>
Helper function to get only the adjacent room grid indexes for a room shape that do not exist (i.e. do not have room data).
This is just a filtering of the results of the getRoomShapeAdjacentGridIndexes
function. See
that function for more information.
Parameters
Name | Type |
---|---|
safeRoomGridIndex | int |
roomShape | RoomShape |
Returns
ReadonlyMap
<DoorSlot
, int
>
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:422
inGrid
▸ inGrid(): boolean
Helper function to determine if the current room grid index is inside of the normal 13x13 level grid.
For example, Devil Rooms and the Mega Satan room are not considered to be inside the grid.
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:446
inRedKeyRoom
▸ inRedKeyRoom(): boolean
Helper function to detect if the current room was created by the Red Key item.
Under the hood, this checks for the RoomDescriptorFlag.FLAG_RED_ROOM
flag.
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:456
isDeadEnd
▸ isDeadEnd(roomGridIndex?
): boolean
Helper function to check if the given room grid index is a dead end. Specifically, this is defined as having only one adjacent room that exists.
Note that this function does not take the shape of the room into account; it only looks at a single room grid index.
This function does not care if the given room grid index actually exists, so you can use it to check if a hypothetical room would be a dead end.
Parameters
Name | Type | Description |
---|---|---|
roomGridIndex? | int | Optional. Default is the current room index. |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:473
isDoorSlotValidAtGridIndex
▸ isDoorSlotValidAtGridIndex(doorSlot
, roomGridIndex
): boolean
Parameters
Name | Type |
---|---|
doorSlot | DoorSlot |
roomGridIndex | int |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:480
isDoorSlotValidAtGridIndexForRedRoom
▸ isDoorSlotValidAtGridIndexForRedRoom(doorSlot
, roomGridIndex
): boolean
Parameters
Name | Type |
---|---|
doorSlot | DoorSlot |
roomGridIndex | int |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:488
isRedKeyRoom
▸ isRedKeyRoom(roomGridIndex
): boolean
Helper function to detect if the provided room was created by the Red Key item.
Under the hood, this checks for the RoomDescriptorFlag.FLAG_RED_ROOM
flag.
Parameters
Name | Type | Description |
---|---|---|
roomGridIndex | int | Optional. Default is the current room index. |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:521
isRoomInsideGrid
▸ isRoomInsideGrid(roomGridIndex?
): boolean
Helper function to determine if a given room grid index is inside of the normal 13x13 level grid.
For example, Devil Rooms and the Mega Satan room are not considered to be inside the grid.
Parameters
Name | Type | Description |
---|---|---|
roomGridIndex? | int | Optional. Default is the current room index. |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:533
newRoom
▸ newRoom(seedOrRNG
, ensureDeadEnd?
, customRoomData?
): int
| undefined
Helper function to generate a new room on the floor.
If you want to generate an unseeded room, you must explicitly pass undefined
to the seedOrRNG
parameter.
Under the hood, this function uses the Level.MakeRedRoomDoor
method to create the room.
Parameters
Name | Type | Default value | Description |
---|---|---|---|
seedOrRNG | undefined | RNG | Seed | undefined | The Seed or RNG object to use. If an RNG object is provided, the RNG.Next method will be called. Default is Level.GetDungeonPlacementSeed . Note that the RNG is only used to select the random location to put the room on the floor; it does not influence the randomly chosen room contents. (That is performed by the game and can not be manipulated prior to its generation.) |
ensureDeadEnd | boolean | true | Optional. Whether to place the room at a valid dead end attached to a normal room. If false, it will randomly appear at any valid location that would have a red door. |
customRoomData? | RoomConfig | undefined | Optional. By default, the newly created room will have data corresponding to the game's randomly generated red room. If you provide this function with room data, it will be used to override the vanilla data. |
Returns
int
| undefined
The room grid index of the new room or undefined if the floor had no valid dead ends to place a room.
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:563
roomExists
▸ roomExists(roomGridIndex
): boolean
Helper function to check if a room exists at the given room grid index. (A room will exist if it has non-undefined data in the room descriptor.)
Parameters
Name | Type |
---|---|
roomGridIndex | int |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:628
roomGridIndexToVector
▸ roomGridIndexToVector(roomGridIndex
): Readonly
<Vector
>
Helper function to get the coordinates of a given room grid index. The floor is represented by a 13x13 grid.
- Since the starting room is in the center, the starting room grid index of 84 is equal to coordinates of (6, 6).
- The top-left grid index of 0 is equal to coordinates of: (12, 0)
- The top-right grid index of 12 is equal to coordinates of: (0, 0)
- The bottom-left grid index of 156 is equal to coordinates of: (0, 12)
- The bottom-right grid index of 168 is equal to coordinates of: (12, 12)
Parameters
Name | Type |
---|---|
roomGridIndex | int |
Returns
Readonly
<Vector
>
Defined in
packages/isaacscript-common/src/functions/levelGrid.ts:644
vectorToRoomGridIndex
▸ vectorToRoomGridIndex(roomVector
): int
Helper function to convert a room grid index expressed as a vector back into an integer.
Also see the roomGridIndexToVector
helper function.
Parameters
Name | Type |
---|---|
roomVector | Vector |
Returns
int