Position Velocity
Functions
anyEntityCloserThan
▸ anyEntityCloserThan(entities
, position
, distance
): boolean
Parameters
Name | Type |
---|---|
entities | readonly Entity [] |
position | Vector |
distance | int |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/positionVelocity.ts:14
anyPlayerCloserThan
▸ anyPlayerCloserThan(position
, distance
): boolean
Iterates over all players and checks if any player is close enough to the specified position.
Note that this function does not consider players with a non-undefined parent, since they are not real players (e.g. the Strawman Keeper).
Parameters
Name | Type |
---|---|
position | Vector |
distance | float |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/positionVelocity.ts:30
findFreePosition
▸ findFreePosition(startingPosition
, avoidActiveEntities?
, minimumDistance?
): Readonly
<Vector
>
Helper function to get a room position that is not overlapping with a grid entity, a heaven door,
or a player. The Room.FindFreePickupSpawnPosition
method will return locations that overlap
with heaven doors and partially overlap with players, if the thing being spawned is bigger than a
tile (like a Blood Donation Machine). Use this function instead if you want to account for those
specific situations.
Parameters
Name | Type | Default value | Description |
---|---|---|---|
startingPosition | Vector | undefined | The position to start searching from. If this position is not overlapping with anything, then it will be returned. |
avoidActiveEntities | boolean | false | Optional. Default is false. |
minimumDistance? | float | undefined | Optional. If specified, will ensure that the randomly generated position is equal to or greater than the distance provided. |
Returns
Readonly
<Vector
>
Defined in
packages/isaacscript-common/src/functions/positionVelocity.ts:53
getEntityPositions
▸ getEntityPositions(entities?
): ReadonlyMap
<PtrHash
, Vector
>
Helper function to get a map containing the positions of every entity in the current room.
This is useful for rewinding entity positions at a later time. Also see setEntityPositions
.
Parameters
Name | Type | Description |
---|---|---|
entities? | readonly Entity [] | Optional. If provided, will only get the positions of the provided entities. Use this with cached entities to avoid invoking the Isaac.GetRoomEntities method multiple times. |
Returns
ReadonlyMap
<PtrHash
, Vector
>
Defined in
packages/isaacscript-common/src/functions/positionVelocity.ts:112
getEntityVelocities
▸ getEntityVelocities(entities?
): ReadonlyMap
<PtrHash
, Vector
>
Helper function to get a map containing the velocities of every entity in the current room.
This is useful for rewinding entity velocities at a later time. Also see setEntityVelocities
.
Parameters
Name | Type | Description |
---|---|---|
entities? | readonly Entity [] | Optional. If provided, will only get the velocities of the provided entities. Use this with cached entities to avoid invoking the Isaac.GetRoomEntities method multiple times. |
Returns
ReadonlyMap
<PtrHash
, Vector
>
Defined in
packages/isaacscript-common/src/functions/positionVelocity.ts:137
setEntityPositions
▸ setEntityPositions(entityPositions
, entities?
): void
Helper function to set the position of every entity in the room based on a map of positions. If an entity is found that does not have matching element in the provided map, then that entity will be skipped.
This function is useful for rewinding entity positions at a later time. Also see
getEntityPositions
.
Parameters
Name | Type | Description |
---|---|---|
entityPositions | ReadonlyMap <PtrHash , Vector > | The map providing the positions for every entity. |
entities? | readonly Entity [] | Optional. If provided, will only set the positions of the provided entities. Use this with cached entities to avoid invoking the Isaac.GetRoomEntities method multiple times. |
Returns
void
Defined in
packages/isaacscript-common/src/functions/positionVelocity.ts:166
setEntityVelocities
▸ setEntityVelocities(entityVelocities
, entities?
): void
Helper function to set the velocity of every entity in the room based on a map of velocities. If an entity is found that does not have matching element in the provided map, then that entity will be skipped.
This function is useful for rewinding entity velocities at a later time. Also see
getEntityVelocities
.
Parameters
Name | Type | Description |
---|---|---|
entityVelocities | ReadonlyMap <PtrHash , Vector > | The map providing the velocities for every entity. |
entities? | readonly Entity [] | Optional. If provided, will only set the velocities of the provided entities. Use this with cached entities to avoid invoking the Isaac.GetRoomEntities method multiple times. |
Returns
void
Defined in
packages/isaacscript-common/src/functions/positionVelocity.ts:196