Players
Functions
anyPlayerHoldingItem
▸ anyPlayerHoldingItem(): boolean
Helper function to check to see if any player is holding up an item (from e.g. an active item activation, a poop from IBS, etc.).
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:26
anyPlayerIs
▸ anyPlayerIs(...matchingCharacters
): boolean
Helper function to determine if the given character is present.
This function is variadic, meaning that you can supply as many characters as you want to check for. Returns true if any of the characters supplied are present.
Parameters
Name | Type |
---|---|
...matchingCharacters | readonly PlayerType [] |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:37
canPlayerCrushRocks
▸ canPlayerCrushRocks(player
): boolean
Helper function to determine if a player will destroy a rock/pot/skull if they walk over it.
The following situations allow for this to be true:
- the player has Leo (collectible 302)
- the player has Thunder Thighs (collectible 314)
- the player is under the effects of Mega Mush (collectible 625)
- the player has Stompy (transformation 13)
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:55
dequeueItem
▸ dequeueItem(player
): boolean
Helper function to remove a collectible or trinket that is currently queued to go into a player's inventory (i.e. the item is being held over their head).
If the player does not have an item currently queued, then this function will be a no-op.
Returns whether an item was actually dequeued.
Under the hood, this clones the QueuedItemData
, since directly setting the Item
field to
undefined
does not work for some reason.
This method was discovered by im_tem.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:79
getAzazelBrimstoneDistance
▸ getAzazelBrimstoneDistance(playerOrTearHeight
): float
Helper function to get how long Azazel's Brimstone laser should be. You can pass either an
EntityPlayer
object or a tear height stat.
The formula for calculating it is: 32 - 2.5 * tearHeight
Parameters
Name | Type |
---|---|
playerOrTearHeight | float | EntityPlayer |
Returns
float
Defined in
packages/isaacscript-common/src/functions/players.ts:98
getCharacters
▸ getCharacters(): readonly PlayerType
[]
Helper function to get an array containing the characters of all of the current players.
Returns
readonly PlayerType
[]
Defined in
packages/isaacscript-common/src/functions/players.ts:109
getClosestPlayer
▸ getClosestPlayer(position
): EntityPlayer
Helper function to get the closest player to a certain position. Note that this will never include players with a non-undefined parent, since they are not real players (e.g. the Strawman Keeper).
Parameters
Name | Type |
---|---|
position | Vector |
Returns
EntityPlayer
Defined in
packages/isaacscript-common/src/functions/players.ts:119
getFinalPlayer
▸ getFinalPlayer(): EntityPlayer
Helper function to return the player with the highest ID, according to the Isaac.GetPlayer
method.
Returns
EntityPlayer
Defined in
packages/isaacscript-common/src/functions/players.ts:140
getNewestPlayer
▸ getNewestPlayer(): EntityPlayer
Helper function to get the first player with the lowest frame count. Useful to find a freshly spawned player after using items like Esau Jr. Don't use this function if two or more players will be spawned on the same frame.
Returns
EntityPlayer
Defined in
packages/isaacscript-common/src/functions/players.ts:157
getPlayerCloserThan
▸ getPlayerCloserThan(position
, distance
): EntityPlayer
| undefined
Iterates over all players and checks if any are close enough to the specified position.
Parameters
Name | Type |
---|---|
position | Vector |
distance | float |
Returns
EntityPlayer
| undefined
The first player found when iterating upwards from index 0.
Defined in
packages/isaacscript-common/src/functions/players.ts:177
getPlayerFromEntity
▸ getPlayerFromEntity(entity
): EntityPlayer
| undefined
Helper function to get the player from a tear, laser, bomb, etc. Returns undefined if the entity does not correspond to any particular player.
This function works by looking at the Parent
and the SpawnerEntity
fields (in that order). As
a last resort, it will attempt to use the Entity.ToPlayer
method on the entity itself.
Parameters
Name | Type |
---|---|
entity | Entity |
Returns
EntityPlayer
| undefined
Defined in
packages/isaacscript-common/src/functions/players.ts:195
getPlayerFromPtr
▸ getPlayerFromPtr(entityPtr
): EntityPlayer
| undefined
Helper function to get an EntityPlayer
object from an EntityPtr
. Returns undefined if the
entity has gone out of scope or if the associated entity is not a player.
Parameters
Name | Type |
---|---|
entityPtr | EntityPtr |
Returns
EntityPlayer
| undefined
Defined in
packages/isaacscript-common/src/functions/players.ts:227
getPlayerName
▸ getPlayerName(player
): string
Helper function to get the proper name of the player. Use this instead of the
EntityPlayer.GetName
method because it accounts for Blue Baby, Lazarus II, and Tainted
characters.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
string
Defined in
packages/isaacscript-common/src/functions/players.ts:243
getPlayerNumHitsRemaining
▸ getPlayerNumHitsRemaining(player
): int
Returns the combined value of all of the player's red hearts, soul/black hearts, and bone hearts, minus the value of the player's rotten hearts.
This is equivalent to the number of hits that the player can currently take, but does not take into account double damage from champion enemies and/or being on later floors. (For example, on Womb 1, players who have 1 soul heart remaining would die in 1 hit to anything, even though this function would report that they have 2 hits remaining.)
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
int
Defined in
packages/isaacscript-common/src/functions/players.ts:261
getPlayersOfType
▸ getPlayersOfType(...characters
): readonly EntityPlayer
[]
Helper function to get all of the players that are a certain character.
This function is variadic, meaning that you can supply as many characters as you want to check for. Returns true if any of the characters supplied are present.
Parameters
Name | Type |
---|---|
...characters | readonly PlayerType [] |
Returns
readonly EntityPlayer
[]
Defined in
packages/isaacscript-common/src/functions/players.ts:277
getPlayersOnKeyboard
▸ getPlayersOnKeyboard(): readonly EntityPlayer
[]
Helper function to get all of the players that are using keyboard (i.e.
ControllerIndex.KEYBOARD
). This function returns an array of players because it is possible
that there is more than one player with the same controller index (e.g. Jacob & Esau).
Note that this function includes players with a non-undefined parent like e.g. the Strawman Keeper.
Returns
readonly EntityPlayer
[]
Defined in
packages/isaacscript-common/src/functions/players.ts:297
getPlayersWithControllerIndex
▸ getPlayersWithControllerIndex(controllerIndex
): readonly EntityPlayer
[]
Helper function to get all of the players that match the provided controller index. This function returns an array of players because it is possible that there is more than one player with the same controller index (e.g. Jacob & Esau).
Note that this function includes players with a non-undefined parent like e.g. the Strawman Keeper.
Parameters
Name | Type |
---|---|
controllerIndex | ControllerIndex |
Returns
readonly EntityPlayer
[]
Defined in
packages/isaacscript-common/src/functions/players.ts:313
hasForm
▸ hasForm(player
, ...playerForms
): boolean
Helper function to check to see if a player has one or more transformations.
This function is variadic, meaning that you can supply as many transformations as you want to check for. Returns true if the player has any of the supplied transformations.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
...playerForms | readonly PlayerForm [] |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:326
hasHoming
▸ hasHoming(player
): boolean
Helper function to check if a player has homing tears.
Under the hood, this checks the EntityPlayer.TearFlags
variable for TearFlag.HOMING
(1 << 2).
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:338
hasLostCurse
▸ hasLostCurse(player
): boolean
After touching a white fire, a player will turn into The Lost until they clear a room.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:343
hasPiercing
▸ hasPiercing(player
): boolean
Helper function to check if a player has piercing tears.
Under the hood, this checks the EntityPlayer.TearFlags
variable for TearFlag.PIERCING
(1 <<
1).
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:354
hasSpectral
▸ hasSpectral(player
): boolean
Helper function to check if a player has spectral tears.
Under the hood, this checks the EntityPlayer.TearFlags
variable for TearFlag.SPECTRAL
(1 <<
0).
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:364
isBethany
▸ isBethany(player
): boolean
Helper function for detecting when a player is Bethany or Tainted Bethany. This is useful if you need to adjust UI elements to account for Bethany's soul charges or Tainted Bethany's blood charges.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:373
isCharacter
▸ isCharacter(player
, ...characters
): boolean
Helper function to check if a player is a specific character (i.e. PlayerType
).
This function is variadic, meaning that you can supply as many characters as you want to check for. Returns true if the player is any of the supplied characters.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
...characters | readonly PlayerType [] |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:384
isDamageFromPlayer
▸ isDamageFromPlayer(damageSource
): boolean
Helper function to see if a damage source is from a player. Use this instead of comparing to the entity directly because it takes familiars into account.
Parameters
Name | Type |
---|---|
damageSource | Entity |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:398
isEden
▸ isEden(player
): boolean
Helper function for detecting when a player is Eden or Tainted Eden. Useful for situations where you want to know if the starting stats were randomized, for example.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:412
isFirstPlayer
▸ isFirstPlayer(player
): boolean
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:417
isJacobOrEsau
▸ isJacobOrEsau(player
): boolean
Helper function for detecting when a player is Jacob or Esau. This will only match the non-tainted versions of these characters.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:425
isKeeper
▸ isKeeper(player
): boolean
Helper function for detecting when a player is Keeper or Tainted Keeper. Useful for situations where you want to know if the health is coin hearts, for example.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:434
isLost
▸ isLost(player
): boolean
Helper function for detecting when a player is The Lost or Tainted Lost.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:440
isModdedPlayer
▸ isModdedPlayer(player
): boolean
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:445
isPlayerAbleToAim
▸ isPlayerAbleToAim(player
): boolean
Helper function for determining if a player is able to turn their head by pressing the shooting buttons.
Under the hood, this function uses the EntityPlayer.IsExtraAnimationFinished
method.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:455
isTainted
▸ isTainted(player
): boolean
Helper function for detecting if a player is one of the Tainted characters.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:460
isTaintedLazarus
▸ isTaintedLazarus(player
): boolean
Helper function for detecting when a player is Tainted Lazarus or Dead Tainted Lazarus.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:469
isVanillaPlayer
▸ isVanillaPlayer(player
): boolean
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
boolean
Defined in
packages/isaacscript-common/src/functions/players.ts:477
removeDeadEyeMultiplier
▸ removeDeadEyeMultiplier(player
): void
Helper function to remove the Dead Eye multiplier from a player.
Note that each time the EntityPlayer.ClearDeadEyeCharge
method is called, it only has a chance
of working, so this function calls it 100 times to be safe.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
void
Defined in
packages/isaacscript-common/src/functions/players.ts:488
setBlindfold
▸ setBlindfold(player
, enabled
, modifyCostume?
): void
Helper function to blindfold the player by using a hack with the challenge variable.
Note that if the player dies and respawns (from e.g. Dead Cat), the blindfold will have to be reapplied.
Under the hood, this function sets the challenge to one with a blindfold, changes the player to the same character that they currently are, and then changes the challenge back. This method was discovered by im_tem.
Parameters
Name | Type | Default value | Description |
---|---|---|---|
player | EntityPlayer | undefined | The player to apply or remove the blindfold state from. |
enabled | boolean | undefined | Whether to apply or remove the blindfold. |
modifyCostume | boolean | true | Optional. Whether to add or remove the blindfold costume. Default is true. |
Returns
void