Spawn Collectible
Functions
spawnCollectible
▸ spawnCollectible(collectibleType, positionOrGridIndex, seedOrRNG, options?, forceFreeItem?, spawner?): EntityPickupCollectible
Helper function to spawn a collectible.
Use this instead of the Game.Spawn method because it handles the cases of Tainted Keeper
collectibles costing coins and prevents quest items from being rotated by Tainted Isaac's
rotation mechanic.
If you want to spawn an unseeded collectible, you must explicitly pass undefined to the
seedOrRNG parameter.
Parameters
| Name | Type | Default value | Description |
|---|---|---|---|
collectibleType | CollectibleType | undefined | The collectible type to spawn. |
positionOrGridIndex | int | Vector | undefined | The position or grid index to spawn the collectible at. |
seedOrRNG | undefined | RNG | Seed | undefined | The Seed or RNG object to use. If an RNG object is provided, the RNG.Next method will be called. If undefined is provided, it will default to a random seed. |
options | boolean | false | Optional. Set to true to make the collectible a "There's Options" style collectible. Default is false. |
forceFreeItem | boolean | false | Optional. Set to true to disable the logic that gives the item a price for Tainted Keeper. Default is false. |
spawner? | Entity | undefined | Optional. |
Returns
EntityPickupCollectible
Defined in
packages/isaacscript-common/src/functions/spawnCollectible.ts:39
spawnCollectibleFromPool
▸ spawnCollectibleFromPool(itemPoolType, positionOrGridIndex, seedOrRNG, options?, forceFreeItem?, spawner?): EntityPickupCollectible
Helper function to spawn a collectible from a specific item pool.
Use this instead of the Game.Spawn method because it handles the cases of Tainted Keeper
collectibles costing coins and prevents quest items from being rotated by Tainted Isaac's
rotation mechanic.
If you want to spawn an unseeded collectible, you must explicitly pass undefined to the
seedOrRNG parameter.
In order to use this function, you must upgrade your mod with ISCFeature.SPAWN_COLLECTIBLE.
Parameters
| Name | Type | Default value | Description |
|---|---|---|---|
itemPoolType | ItemPoolType | undefined | The item pool to draw the collectible type from. |
positionOrGridIndex | int | Vector | undefined | The position or grid index to spawn the collectible at. |
seedOrRNG | undefined | RNG | Seed | undefined | The Seed or RNG object to use. If an RNG object is provided, the RNG.Next method will be called. If undefined is provided, it will default to a random seed. |
options | boolean | false | Optional. Set to true to make the collectible a "There's Options" style collectible. Default is false. |
forceFreeItem | boolean | false | Optional. Set to true to disable the logic that gives the item a price for Tainted Keeper. Default is false. |
spawner? | Entity | undefined | Optional. |
Returns
EntityPickupCollectible
Defined in
packages/isaacscript-common/src/functions/spawnCollectible.ts:112
spawnEmptyCollectible
▸ spawnEmptyCollectible(positionOrGridIndex, seedOrRNG): EntityPickup
Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
with CollectibleType.NULL will result in spawning a collectible with a random type from the
current room's item pool.
Instead, this function arbitrarily spawns a collectible with CollectibleType.BROKEN_SHOVEL_1,
and then converts it to an empty pedestal afterward. (Broken Shovel is used instead of e.g. Sad
Onion because it is a quest collectible and quest collectibles will prevent Damocles from
duplicating the pedestal.)
If you want to spawn an unseeded collectible, you must explicitly pass undefined to the
seedOrRNG parameter.
Parameters
| Name | Type | Description |
|---|---|---|
positionOrGridIndex | int | Vector | The position or grid index to spawn the empty collectible at. |
seedOrRNG | undefined | RNG | Seed | The Seed or RNG object to use. If an RNG object is provided, the RNG.Next method will be called. If undefined is provided, it will default to a random seed. |
Returns
EntityPickup
Defined in
packages/isaacscript-common/src/functions/spawnCollectible.ts:151