Character Stats
Easily create custom characters that have base stats different from that of Isaac.
Hierarchy
-
Feature
↳
CharacterStats
Methods
registerCharacterStats
▸ registerCharacterStats(playerType
, statMap
): void
Helper function to manage the stats for a vanilla or custom character. Call this function once at the beginning of your mod to declare the starting stats.
You must provide this function with a map of CacheFlag to the default stat amount. For example, the default amount of damage is 3.5. To make a custom character start with 4.5 damage:
const fooDefaultStats = new Map<CacheFlag, number>([
[CacheFlag.DAMAGE, 4.5],
])
registerCharacterStats(PlayerTypeCustom.FOO, fooDefaultStats);
Note that the format for the CacheFlag.FIRE_DELAY
value should be in the tears stat format,
not the MaxFireDelay
format.
In order to use this function, you must upgrade your mod with ISCFeature.CHARACTER_STATS
.
Parameters
Name | Type |
---|---|
playerType | PlayerType |
statMap | ReadonlyMap <CacheFlagValue , number > |
Returns
void
Defined in
packages/isaacscript-common/src/classes/features/other/CharacterStats.ts:66