Pause
Hierarchy
-
Feature
↳
Pause
Methods
isPaused
▸ isPaused(): boolean
Helper function to check if the pause feature from isaacscript-common
is currently
pseudo-pausing the game.
Returns
boolean
Defined in
packages/isaacscript-common/src/classes/features/other/Pause.ts:131
pause
▸ pause(): void
Helper function to emulate what happens when the player pauses the game. Use the unpause
function to return things back to normal.
Under the hood, this function:
- uses the Pause collectible on every game frame
- disables any player inputs (except for
ButtonAction.MENU_CONFIRM
andButtonAction.CONSOLE
)
In order to use this function, you must upgrade your mod with ISCFeature.PAUSE
.
Returns
void
Defined in
packages/isaacscript-common/src/classes/features/other/Pause.ts:149
unpause
▸ unpause(): void
Helper function to put things back to normal after the pause
function was used.
In order to use this function, you must upgrade your mod with ISCFeature.PAUSE
.
Returns
void
Defined in
packages/isaacscript-common/src/classes/features/other/Pause.ts:214