Tainted Lazarus Players
This feature provides a way for end-users to get the EntityPlayer
object for the other Tainted
Lazarus.
Hierarchy
-
Feature
↳
TaintedLazarusPlayers
Methods
vConditionalFunc
▸ vConditionalFunc(): boolean
Returns
boolean
Overrides
Feature.vConditionalFunc
Defined in
packages/isaacscript-common/src/classes/features/other/TaintedLazarusPlayers.ts:35
getTaintedLazarusSubPlayer
▸ getTaintedLazarusSubPlayer(player
): undefined
| EntityPlayer
Helper function to get the other version of Tainted Lazarus.
- On Tainted Lazarus, returns the player object for Dead Tainted Lazarus.
- On Dead Tainted Lazarus, returns the player object for Tainted Lazarus.
- Returns undefined if player object retrieval failed for any reason.
If you call the EntityPlayer.Exists
method on the returned object, it will return false.
However, you can still call the other methods like you normally would (e.g.
EntityPlayer.AddCollectible
).
In order to use this function, you must upgrade your mod with
ISCFeature.CHARACTER_HEALTH_CONVERSION
.
Parameters
Name | Type |
---|---|
player | EntityPlayer |
Returns
undefined
| EntityPlayer
Defined in
packages/isaacscript-common/src/classes/features/other/TaintedLazarusPlayers.ts:117