Disable All Sound
Hierarchy
-
Feature
↳
DisableAllSound
Methods
enableAllSound
▸ enableAllSound(key
): void
Helper function to stop muting all sound effects and music.
Use this function to set things back to normal after having used disableAllSounds
.
In order to use this function, you must upgrade your mod with ISCFeature.DISABLE_ALL_SOUND
.
Parameters
Name | Type | Description |
---|---|---|
key | string | The name of the mod feature that is requesting the enable/disable. For example, if this was part of the code for a custom enemy called "Super Gaper", then you could use a key of "SuperGaper". The name is necessary so that multiple mod features can work in tandem. |
Returns
void
Defined in
packages/isaacscript-common/src/classes/features/other/DisableAllSound.ts:51
disableAllSound
▸ disableAllSound(key
): void
Helper function to disable all sound effects and music (by constantly musting them).
Use the enableAllSounds
helper function to set things back to normal.
In order to use this function, you must upgrade your mod with ISCFeature.DISABLE_ALL_SOUND
.
Parameters
Name | Type | Description |
---|---|---|
key | string | The name of the mod feature that is requesting the enable/disable. For example, if this was part of the code for a custom enemy called "Super Gaper", then you could use a key of "SuperGaper". The name is necessary so that multiple mod features can work in tandem. |
Returns
void
Defined in
packages/isaacscript-common/src/classes/features/other/DisableAllSound.ts:79