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RoomDescriptorFlag

Matches the RoomDescriptor.FLAG_* members of the RoomDescriptor class. In IsaacScript, we reimplement this as an object instead, since it is cleaner.

This is represented as an object instead of an enum due to limitations with TypeScript enums. (We want this type to be a child of the BitFlag type.)

Not Exported

Enumeration Members

CLEAR

CLEAR = number

Room is clear, don't spawn enemies when visiting.

1 << 0 (1)

Defined in

flags/RoomDescriptorFlag.ts:18


PRESSURE_PLATES_TRIGGERED

PRESSURE_PLATES_TRIGGERED = number

All pressure plates have been triggered in this room. This won't be set if there are no trigger pressure plates in the first place.

1 << 1 (2)

Defined in

flags/RoomDescriptorFlag.ts:26


SACRIFICE_DONE

SACRIFICE_DONE = number

A Sacrifice Room has paid out.

1 << 2 (4)

Defined in

flags/RoomDescriptorFlag.ts:33


CHALLENGE_DONE

CHALLENGE_DONE = number

A Challenge Room has finished.

1 << 3 (8)

Defined in

flags/RoomDescriptorFlag.ts:40


SURPRISE_MINIBOSS

SURPRISE_MINIBOSS = number

Load Greed/Krampus instead of the room specified by the type & variant.

1 << 4 (16)

Defined in

flags/RoomDescriptorFlag.ts:47


HAS_WATER

HAS_WATER = number

Pits in this room contain water.

1 << 5 (32)

Defined in

flags/RoomDescriptorFlag.ts:54


ALT_BOSS_MUSIC

ALT_BOSS_MUSIC = number

Play alternate boss music in this room.

1 << 6 (64)

Defined in

flags/RoomDescriptorFlag.ts:61


NO_REWARD

NO_REWARD = number

Don't pay out with a reward when clearing this room. Used for traps that lock the player in the room when triggered.

1 << 7 (128)

Defined in

flags/RoomDescriptorFlag.ts:69


FLOODED

FLOODED = number

Was flooded by an item (i.e. Flush).

1 << 8 (256)

Defined in

flags/RoomDescriptorFlag.ts:76


PITCH_BLACK

PITCH_BLACK = number

Complete darkness.

1 << 9 (512)

Defined in

flags/RoomDescriptorFlag.ts:83


RED_ROOM

RED_ROOM = number

Room spawned by Red Key.

1 << 10 (1024)

Defined in

flags/RoomDescriptorFlag.ts:90


DEVIL_TREASURE

DEVIL_TREASURE = number

Treasure room transformed by Devil's Crown.

1 << 11 (2048)

Defined in

flags/RoomDescriptorFlag.ts:97


USE_ALTERNATE_BACKDROP

USE_ALTERNATE_BACKDROP = number

Use an alternate backdrop. (This is used by some floors such as Dross and Ashpit.)

1 << 12 (4096)

Defined in

flags/RoomDescriptorFlag.ts:104


CURSED_MIST

CURSED_MIST = number

The room is covered in cursed mist; the player is temporarily reduced to base items and stats.

1 << 13 (8192)

Defined in

flags/RoomDescriptorFlag.ts:111


MAMA_MEGA

MAMA_MEGA = number

Mama Mega has activated in this room.

1 << 14 (16384)

Defined in

flags/RoomDescriptorFlag.ts:118


NO_WALLS

NO_WALLS = number

Don't generate walls (for Beast arena).

1 << 15 (32768)

Defined in

flags/RoomDescriptorFlag.ts:125


ROTGUT_CLEARED

ROTGUT_CLEARED = number

Rotgut's heart was killed, immediately play Rotgut's death animation when reentering this room.

1 << 16 (65536)

Defined in

flags/RoomDescriptorFlag.ts:132


PORTAL_LINKED

PORTAL_LINKED = number

A portal spawned by Lil Portal now links to this room; don't create more portals that link to it.

1 << 17 (131072)

Defined in

flags/RoomDescriptorFlag.ts:140


BLUE_REDIRECT

BLUE_REDIRECT = number

If walking into this room through a door, redirect to a Blue Womb room instead. (This is used by Blue Key.)

1 << 18 (262144)

Defined in

flags/RoomDescriptorFlag.ts:148