ButtonAction
Enumeration Members
LEFT
• LEFT = 0
This only fires on InputHook.GET_ACTION_VALUE
(2).
Defined in
RIGHT
• RIGHT = 1
This only fires on InputHook.GET_ACTION_VALUE
(2).
Defined in
UP
• UP = 2
This only fires on InputHook.GET_ACTION_VALUE
(2).
Defined in
DOWN
• DOWN = 3
This only fires on InputHook.GET_ACTION_VALUE
(2).
Defined in
SHOOT_LEFT
• SHOOT_LEFT = 4
This fires on InputHook.IS_ACTION_PRESSED
(0) and InputHook.GET_ACTION_VALUE
(2).
Defined in
SHOOT_RIGHT
• SHOOT_RIGHT = 5
This fires on InputHook.IS_ACTION_PRESSED
(0) and InputHook.GET_ACTION_VALUE
(2).
Defined in
SHOOT_UP
• SHOOT_UP = 6
This fires on InputHook.IS_ACTION_PRESSED
(0) and InputHook.GET_ACTION_VALUE
(2).
Defined in
SHOOT_DOWN
• SHOOT_DOWN = 7
This fires on InputHook.IS_ACTION_PRESSED
(0) and InputHook.GET_ACTION_VALUE
(2).
Defined in
BOMB
• BOMB = 8
This only fires on InputHook.IS_ACTION_TRIGGERED
(1).
Defined in
ITEM
• ITEM = 9
This fires on InputHook.IS_ACTION_PRESSED
(0) and InputHook.IS_ACTION_TRIGGERED
(1).
Defined in
PILL_CARD
• PILL_CARD = 10
This only fires on InputHook.IS_ACTION_TRIGGERED
(1).
Defined in
DROP
• DROP = 11
This is also used for switching cards, switching The Forgotten, holding Esau in place, and so on.
This fires on InputHook.IS_ACTION_PRESSED
(0) and InputHook.IS_ACTION_TRIGGERED
(1).
Defined in
PAUSE
• PAUSE = 12
This only fires on InputHook.IS_ACTION_TRIGGERED
(1).
Defined in
MAP
• MAP = 13
This only fires on InputHook.IS_ACTION_PRESSED
(0).
Defined in
MENU_CONFIRM
• MENU_CONFIRM = 14
This only fires on InputHook.IS_ACTION_TRIGGERED
(1).
Defined in
MENU_BACK
• MENU_BACK = 15
This only fires on InputHook.IS_ACTION_TRIGGERED
(1).
Defined in
RESTART
• RESTART = 16
This only fires on InputHook.IS_ACTION_PRESSED
(0).
Defined in
FULLSCREEN
• FULLSCREEN = 17
This only fires on InputHook.IS_ACTION_TRIGGERED
(1).
Defined in
MUTE
• MUTE = 18
This only fires on InputHook.IS_ACTION_TRIGGERED
(1).
Defined in
JOIN_MULTIPLAYER
• JOIN_MULTIPLAYER = 19
Defined in
MENU_LEFT
• MENU_LEFT = 20
This only fires on InputHook.IS_ACTION_TRIGGERED
(1).
Defined in
MENU_RIGHT
• MENU_RIGHT = 21
This only fires on InputHook.IS_ACTION_TRIGGERED
(1).
Defined in
MENU_UP
• MENU_UP = 22
Defined in
MENU_DOWN
• MENU_DOWN = 23
Defined in
MENU_LT
• MENU_LT = 24
Defined in
MENU_RT
• MENU_RT = 25
Defined in
MENU_TAB
• MENU_TAB = 26
Defined in
CONSOLE
• CONSOLE = 28
This only fires on InputHook.IS_ACTION_TRIGGERED
(1).