ChampionColor
Enumeration Members
RED
• RED = 0
33% more life. Drops a red heart.
Defined in
YELLOW
• YELLOW = 1
33% increased movement speed. Drops a Lil Battery.
Defined in
GREEN
• GREEN = 2
Leaves green creep as it walks. Drops a pill.
Defined in
ORANGE
• ORANGE = 3
Greed shot (causing dropped coins on hit). Drops 1-3 coins.
Defined in
BLUE
• BLUE = 4
Half speed. Spawns 3 blue flies on death.
Defined in
BLACK
• BLACK = 5
Explodes on death. Drops a bomb.
Defined in
WHITE
• WHITE = 6
Invincible until all other enemies are killed. Drops an eternal heart.
Defined in
GREY
• GREY = 7
33% health, half speed. Drops a key.
Defined in
TRANSPARENT
• TRANSPARENT = 8
Spectral projectiles and can move past environmental obstacles. Drops a locked chest.
Defined in
FLICKER
• FLICKER = 9
Fades in and out of visibility. Drops a red chest.
Defined in
PINK
• PINK = 10
Random projectiles. No drop.
Defined in
PURPLE
• PURPLE = 11
Pulls the player (and tears) towards itself. Drops a trinket.
Defined in
DARK_RED
• DARK_RED = 12
Collapses into a flesh pile upon death and regenerates if not finished off.
Drops a double heart.
Defined in
LIGHT_BLUE
• LIGHT_BLUE = 13
Releases blood shots in 8 directions when killed. Drops a half red heart.
Defined in
CAMO
• CAMO = 14
The enemy blends into the background and briefly becomes visible when damaged.
Drops a rune.
Defined in
PULSE_GREEN
• PULSE_GREEN = 15
Splits into two copies of itself upon death.
Defined in
PULSE_GREY
• PULSE_GREY = 16
Repels Isaac's tears while in the gray state. Drops a random pickup.
Defined in
FLY_PROTECTED
• FLY_PROTECTED = 17
Has 1-2 Eternal Flies circling it. Spawns two attack flies on death.
Defined in
TINY
• TINY = 18
Half size, 33% less HP, 33% faster. 20% chance to drop a pill.
Defined in
GIANT
• GIANT = 19
Double size, 50% more HP, does 2 hearts of damage, 10% slower. 20% chance to drop a pill.
Defined in
PULSE_RED
• PULSE_RED = 20
Heals all enemies in the room (including itself) for 30 HP per second. Drops a heart.
Defined in
SIZE_PULSE
• SIZE_PULSE = 21
Spawns an Attack Fly on hit. After each hit, there is a delay until the next hit results in another Attack Fly. A single Pulsating enemy can have up to 5 Attack Flies at once.
Spawns 4-6 blue flies on death.
Defined in
KING
• KING = 22
3x HP. All enemies in the room that are not champions will turn yellow while the crowned enemy is alive. The affected enemies will drop batteries like yellow champions upon dying.
Drops 2-3 random pickups.
Defined in
DEATH
• DEATH = 23
Does 2 hearts of damage when touched. Produces a Necronomicon effect upon death.
Deals two full hearts of damage.
Defined in
BROWN
• BROWN = 24
Constantly poops.
Defined in
RAINBOW
• RAINBOW = 25
Many champion effects combined, drops one of everything.