TNTState
For GridEntityType.TNT
(12).
The health of a TNT barrel is represented by its state. It starts at 0 and climbs upwards in increments of 1. Once the state reaches 4, the barrel explodes, and remains at state 4.
Breaking a TNT barrel usually takes 4 tears. However, it is possible to take less than that if the players damage is high enough. (High damage causes the tear to do two or more increments at once.)
Enumeration Members
UNDAMAGED
• UNDAMAGED = 0
Defined in
collections/gridEntityStates.ts:76
ONE_QUARTER_DAMAGED
• ONE_QUARTER_DAMAGED = 1
Defined in
collections/gridEntityStates.ts:77
TWO_QUARTERS_DAMAGED
• TWO_QUARTERS_DAMAGED = 2
Defined in
collections/gridEntityStates.ts:78
THREE_QUARTERS_DAMAGED
• THREE_QUARTERS_DAMAGED = 3
Defined in
collections/gridEntityStates.ts:79
EXPLODED
• EXPLODED = 4