DebugCommand
The values accepted by the debug
console command.
Enumeration Members
ENTITY_POSITIONS
• ENTITY_POSITIONS = 1
Draws a marker on the screen at the position of each entity.
Defined in
GRID_COST
• GRID_COST = 2
Shows the grid cost of the corresponding grid tile. (The grid cost is used when calculating pathing and collision.)
Defined in
INFINITE_HP
• INFINITE_HP = 3
Taking damage does not decrease the player's health.
Defined in
HIGH_DAMAGE
• HIGH_DAMAGE = 4
+40 damage
Defined in
SHOW_ROOM_INFO
• SHOW_ROOM_INFO = 5
Displays text at the bottom of the screen about the current room.
Defined in
SHOW_HITSPHERES
• SHOW_HITSPHERES = 6
Draws red circles on the screen that represent an entity's damage hitbox.
Defined in
SHOW_DAMAGE_VALUES
• SHOW_DAMAGE_VALUES = 7
Displays how much damage is taken by entities. (This is similar to the Spider Mod effect, but it leaves the damage as the raw values and also includes player damage.)
Defined in
INFINITE_ITEM_CHARGES
• INFINITE_ITEM_CHARGES = 8
The player's active item is always fully charged.
Defined in
HIGH_LUCK
• HIGH_LUCK = 9
+50 luck
Defined in
QUICK_KILL
• QUICK_KILL = 10
All enemies take constant and rapid damage.
Defined in
GRID_INFO
• GRID_INFO = 11
Displays the coordinates for each tile on the grid.
Defined in
PLAYER_ITEM_INFO
• PLAYER_ITEM_INFO = 12
Displays held collectibles and temporary collectible effects.
Defined in
SHOW_GRID_COLLISION_POINTS
• SHOW_GRID_COLLISION_POINTS = 13
Draws red circles on the screen that represent an entity's collision hitbox.