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DebugCommand

The values accepted by the debug console command.

Enumeration Members

ENTITY_POSITIONS

ENTITY_POSITIONS = 1

Draws a marker on the screen at the position of each entity.

Defined in

DebugCommand.ts:4


GRID_COST

GRID_COST = 2

Shows the grid cost of the corresponding grid tile. (The grid cost is used when calculating pathing and collision.)

Defined in

DebugCommand.ts:10


INFINITE_HP

INFINITE_HP = 3

Taking damage does not decrease the player's health.

Defined in

DebugCommand.ts:13


HIGH_DAMAGE

HIGH_DAMAGE = 4

+40 damage

Defined in

DebugCommand.ts:16


SHOW_ROOM_INFO

SHOW_ROOM_INFO = 5

Displays text at the bottom of the screen about the current room.

Defined in

DebugCommand.ts:19


SHOW_HITSPHERES

SHOW_HITSPHERES = 6

Draws red circles on the screen that represent an entity's damage hitbox.

Defined in

DebugCommand.ts:22


SHOW_DAMAGE_VALUES

SHOW_DAMAGE_VALUES = 7

Displays how much damage is taken by entities. (This is similar to the Spider Mod effect, but it leaves the damage as the raw values and also includes player damage.)

Defined in

DebugCommand.ts:28


INFINITE_ITEM_CHARGES

INFINITE_ITEM_CHARGES = 8

The player's active item is always fully charged.

Defined in

DebugCommand.ts:31


HIGH_LUCK

HIGH_LUCK = 9

+50 luck

Defined in

DebugCommand.ts:34


QUICK_KILL

QUICK_KILL = 10

All enemies take constant and rapid damage.

Defined in

DebugCommand.ts:37


GRID_INFO

GRID_INFO = 11

Displays the coordinates for each tile on the grid.

Defined in

DebugCommand.ts:40


PLAYER_ITEM_INFO

PLAYER_ITEM_INFO = 12

Displays held collectibles and temporary collectible effects.

Defined in

DebugCommand.ts:43


SHOW_GRID_COLLISION_POINTS

SHOW_GRID_COLLISION_POINTS = 13

Draws red circles on the screen that represent an entity's collision hitbox.

Defined in

DebugCommand.ts:46