FamineState
For EntityType.FAMINE
(63).
Enumeration Members
MOVE
• MOVE = 4
Defined in
HORIZONTAL_CHARGE
• HORIZONTAL_CHARGE = 8
Defined in
PHASE_2
• PHASE_2 = 9
Famine always remains in this phase while in phase 2, regardless of whether he is moving around or shooting tears.
Defined in
SUMMON
• SUMMON = 13
The non-champion version will summon Pooters.