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ReapCreepState

For EntityType.REAP_CREEP (900).

Enumeration Members

CRAWLING_FROM_SIDE_TO_SIDE

CRAWLING_FROM_SIDE_TO_SIDE = 3

Defined in

collections/npcStates.ts:109


JUMPING_TO_TOP_WALL

JUMPING_TO_TOP_WALL = 6

Defined in

collections/npcStates.ts:110


WALL_SLAM_ATTACK

WALL_SLAM_ATTACK = 7

Defined in

collections/npcStates.ts:111


PROJECTILE_SPIT_LINE_ATTACK

PROJECTILE_SPIT_LINE_ATTACK = 8

Defined in

collections/npcStates.ts:112


PROJECTILE_SPIT_BURST_ATTACK

PROJECTILE_SPIT_BURST_ATTACK = 9

Defined in

collections/npcStates.ts:113


BRIMSTONE_ATTACK

BRIMSTONE_ATTACK = 10

This is used for both the single fat Brimstone attack and the quad-beam Brimstone attack.

Defined in

collections/npcStates.ts:116


SPAWNING_WALL_SPIDERS

SPAWNING_WALL_SPIDERS = 13

Defined in

collections/npcStates.ts:118


SPAWNING_SPIDERS

SPAWNING_SPIDERS = 14

Defined in

collections/npcStates.ts:119


TRANSFORMING_TO_NEXT_PHASE

TRANSFORMING_TO_NEXT_PHASE = 16

There are three phases, so Reap Creep will enter this state while going from phase 1 to phase 2 and when going from phase 2 to phase 3.

Defined in

collections/npcStates.ts:125