ReapCreepState
For EntityType.REAP_CREEP
(900).
Enumeration Members
CRAWLING_FROM_SIDE_TO_SIDE
• CRAWLING_FROM_SIDE_TO_SIDE = 3
Defined in
JUMPING_TO_TOP_WALL
• JUMPING_TO_TOP_WALL = 6
Defined in
WALL_SLAM_ATTACK
• WALL_SLAM_ATTACK = 7
Defined in
PROJECTILE_SPIT_LINE_ATTACK
• PROJECTILE_SPIT_LINE_ATTACK = 8
Defined in
PROJECTILE_SPIT_BURST_ATTACK
• PROJECTILE_SPIT_BURST_ATTACK = 9
Defined in
BRIMSTONE_ATTACK
• BRIMSTONE_ATTACK = 10
This is used for both the single fat Brimstone attack and the quad-beam Brimstone attack.
Defined in
SPAWNING_WALL_SPIDERS
• SPAWNING_WALL_SPIDERS = 13
Defined in
SPAWNING_SPIDERS
• SPAWNING_SPIDERS = 14
Defined in
TRANSFORMING_TO_NEXT_PHASE
• TRANSFORMING_TO_NEXT_PHASE = 16
There are three phases, so Reap Creep will enter this state while going from phase 1 to phase 2 and when going from phase 2 to phase 3.