GridPath
GridPath is not an enum, but rather a variable integer that represents the cost it would take for an entity to pass through a grid entity. This enum lists some standard cost values that the vanilla game uses.
Enumeration Members
NONE
• NONE = 0
Defined in
WALKED_TILE
• WALKED_TILE = 900
Set by some enemies when they pass through a tile. De-prioritizes the tile for pathfinders. Degrades over time in steps of 100.
Defined in
FIREPLACE
• FIREPLACE = 950
De-prioritizes the tile for pathfinders. Does not degrade.
Defined in
ROCK
• ROCK = 1000
Set by grid entities. Invalidates the tile for pathfinders. Impedes grounded player movement. Does not degrade.
Defined in
PIT
• PIT = 3000
Invalidates the tile for pathfinders. Impedes grounded player movement. Does not degrade.
Defined in
GRIMACE
• GRIMACE = 3999
Invalidates the tile for pathfinders. Impedes grounded player movement. Drops to 900 and then degrades over time in steps of 100. (Grimaces reset the value every frame.)