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EntityPartitionInternal

This is represented as an object instead of an enum due to limitations with TypeScript enums. (We want this type to be a child of the BitFlag type.)

EntityPartition

Enumeration Members

FAMILIAR

FAMILIAR = number

1 << 0 (1)

Defined in

flags/EntityPartition.ts:11


BULLET

BULLET = number

1 << 1 (2)

Defined in

flags/EntityPartition.ts:14


TEAR

TEAR = number

1 << 2 (4)

Defined in

flags/EntityPartition.ts:17


ENEMY

ENEMY = number

1 << 3 (8)

Defined in

flags/EntityPartition.ts:20


PICKUP

PICKUP = number

1 << 4 (16)

Defined in

flags/EntityPartition.ts:23


PLAYER

PLAYER = number

1 << 5 (32)

Defined in

flags/EntityPartition.ts:26


EFFECT

EFFECT = number

1 << 6 (64)

Deprecated

The Isaac.FindInRadius method will only work with entities that have collision. Since effects do not have collision, they will never be returned. Thus, this enum is useless.

Defined in

flags/EntityPartition.ts:36