EntityPartitionInternal
This is represented as an object instead of an enum due to limitations with TypeScript enums. (We
want this type to be a child of the BitFlag
type.)
EntityPartition
Enumeration Members
FAMILIAR
• FAMILIAR = number
1 << 0 (1)
Defined in
BULLET
• BULLET = number
1 << 1 (2)
Defined in
TEAR
• TEAR = number
1 << 2 (4)
Defined in
ENEMY
• ENEMY = number
1 << 3 (8)
Defined in
PICKUP
• PICKUP = number
1 << 4 (16)
Defined in
PLAYER
• PLAYER = number
1 << 5 (32)
Defined in
EFFECT
• EFFECT = number
1 << 6 (64)
Deprecated
The Isaac.FindInRadius
method will only work with entities that have collision.
Since effects do not have collision, they will never be returned. Thus, this enum
is useless.