RockState
Used by the following grid entity types:
- GridEntityType.ROCK (2)
- GridEntityType.ROCK_TINTED (4)
- GridEntityType.ROCK_BOMB (5)
- GridEntityType.ROCK_ALT (6)
- GridEntityType.STATUE (21) (only for Angel Statues)
- GridEntityType.ROCK_SS (22)
- GridEntityType.ROCK_SPIKED (25)
- GridEntityType.ROCK_ALT2 (26)
- GridEntityType.ROCK_GOLD (27)
Enumeration Members
UNBROKEN
• UNBROKEN = 1
Defined in
collections/gridEntityStates.ts:16
BROKEN
• BROKEN = 2
Defined in
collections/gridEntityStates.ts:17
EXPLODING
• EXPLODING = 3
Only applies for GridEntityType.ROCK_BOMB
(5). After being bombed, the rock stays in this
state for 4 frames, then changes to RockState.BROKEN
.
Defined in
collections/gridEntityStates.ts:23
HALF_BROKEN
• HALF_BROKEN = 4
Only applies for GridEntityType.ROCK_SS
(22), since it takes two bombs to break.