PoopState
For GridEntityType.POOP
(14).
The health of a poop is represented by its state. It starts at 0 and climbs upwards in increments of 250. Once the state reaches 1000, the poop is completely broken.
Breaking a poop usually takes 4 tears. However, it is possible to take less than that if the players damage is high enough. (High damage causes the tear to do two or more increments at once.)
Giga Poops increment by 20 instead of 250. Thus, they take around 50 tears to destroy.
Enumeration Members
UNDAMAGED
• UNDAMAGED = 0
Defined in
collections/gridEntityStates.ts:96
ONE_QUARTER_DAMAGED
• ONE_QUARTER_DAMAGED = 250
Defined in
collections/gridEntityStates.ts:97
TWO_QUARTERS_DAMAGED
• TWO_QUARTERS_DAMAGED = 500
Defined in
collections/gridEntityStates.ts:98
THREE_QUARTERS_DAMAGED
• THREE_QUARTERS_DAMAGED = 750
Defined in
collections/gridEntityStates.ts:99
COMPLETELY_DESTROYED
• COMPLETELY_DESTROYED = 1000