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PoopState

For GridEntityType.POOP (14).

The health of a poop is represented by its state. It starts at 0 and climbs upwards in increments of 250. Once the state reaches 1000, the poop is completely broken.

Breaking a poop usually takes 4 tears. However, it is possible to take less than that if the players damage is high enough. (High damage causes the tear to do two or more increments at once.)

Giga Poops increment by 20 instead of 250. Thus, they take around 50 tears to destroy.

Enumeration Members

UNDAMAGED

UNDAMAGED = 0

Defined in

collections/gridEntityStates.ts:96


ONE_QUARTER_DAMAGED

ONE_QUARTER_DAMAGED = 250

Defined in

collections/gridEntityStates.ts:97


TWO_QUARTERS_DAMAGED

TWO_QUARTERS_DAMAGED = 500

Defined in

collections/gridEntityStates.ts:98


THREE_QUARTERS_DAMAGED

THREE_QUARTERS_DAMAGED = 750

Defined in

collections/gridEntityStates.ts:99


COMPLETELY_DESTROYED

COMPLETELY_DESTROYED = 1000

Defined in

collections/gridEntityStates.ts:100