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UltraGreedState

For EntityType.ULTRA_GREED (406), UltraGreedVariant.ULTRA_GREED (0).

Enumeration Members

HANGING

HANGING = 2

Defined in

collections/npcStates.ts:142


IDLE

IDLE = 3

Defined in

collections/npcStates.ts:143


MOVE

MOVE = 4

Defined in

collections/npcStates.ts:144


GOLD_STATUE_BREAKING_OUT

GOLD_STATUE_BREAKING_OUT = 16

Defined in

collections/npcStates.ts:145


EYES_SPINNING

EYES_SPINNING = 100

Defined in

collections/npcStates.ts:146


STOMPING

STOMPING = 200

This creates Keepers (i.e. Greed Heads).

Defined in

collections/npcStates.ts:149


BLOCKING_WITH_ARMS

BLOCKING_WITH_ARMS = 400

Defined in

collections/npcStates.ts:151


SPIN_ATTACK

SPIN_ATTACK = 510

Defined in

collections/npcStates.ts:152


SHOOT_4_COINS

SHOOT_4_COINS = 600

Defined in

collections/npcStates.ts:153


DYING

DYING = 9000

Defined in

collections/npcStates.ts:154


GOLD_STATUE

GOLD_STATUE = 9001

He only goes to this state on Greed Mode when the fight is completed. On Greedier Mode, this state will never be entered, and he will instead go to state UltraGreedState.GOLD_STATUE_BREAKING_OUT (16).

Defined in

collections/npcStates.ts:161