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RoomShape

Enumeration Members

SHAPE_1x1

SHAPE_1x1 = 1

A "normal" room.

The "SHAPE_" prefix is necessary because enums cannot start with a number.

Defined in

RoomShape.ts:7


IH

IH = 2

Narrow 1x1 horizontal.

Defined in

RoomShape.ts:10


IV

IV = 3

Narrow 1x1 vertical.

Defined in

RoomShape.ts:13


SHAPE_1x2

SHAPE_1x2 = 4

2x1 vertical.

The "SHAPE_" prefix is necessary because enums cannot start with a number.

Defined in

RoomShape.ts:20


IIV

IIV = 5

Narrow 2x1 vertical.

Defined in

RoomShape.ts:23


SHAPE_2x1

SHAPE_2x1 = 6

2x1 horizontal.

The "SHAPE_" prefix is necessary because enums cannot start with a number.

Defined in

RoomShape.ts:30


IIH

IIH = 7

Narrow 2x1 horizontal.

Defined in

RoomShape.ts:33


SHAPE_2x2

SHAPE_2x2 = 8

The biggest room type.

The "SHAPE_" prefix is necessary because enums cannot start with a number.

Defined in

RoomShape.ts:40


LTL

LTL = 9

Looks like a "⅃" with a gap in the top-left-hand corner.

Defined in

RoomShape.ts:43


LTR

LTR = 10

Looks like an "L" with a gap in the top-right-hand corner.

Defined in

RoomShape.ts:46


LBL

LBL = 11

Looks like a "⅂" with a gap in the bottom-left-hand corner.

Defined in

RoomShape.ts:49


LBR

LBR = 12

Looks like a "Г" with a gap in the bottom-right-hand corner.

Defined in

RoomShape.ts:52