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EntityFlagInternal

This is represented as an object instead of an enum due to limitations with TypeScript enums. (We want this type to be a child of the BitFlag type.)

EntityFlag

Enumeration Members

NO_STATUS_EFFECTS

NO_STATUS_EFFECTS = number

Prevents status effects from applying to the entity (e.g. freeze, poison, slow, charm, confusion, fear, burn, etc.).

1 << 0 (1)

Defined in

flags/EntityFlag.ts:16


NO_INTERPOLATE

NO_INTERPOLATE = number

Do not interpolate the position.

1 << 1 (2)

Defined in

flags/EntityFlag.ts:23


APPEAR

APPEAR = number

The "Appear" animation will be played after the entity is initialized.

1 << 2 (4)

Defined in

flags/EntityFlag.ts:30


RENDER_FLOOR

RENDER_FLOOR = number

Meant for entities that have a sprite loaded that represent a floor texture. Entities with this flag will be removed after their first render. (Removing the entity is desirable because we would not want it to override other things that render to the floor, like bomb explosions.) You can use EntityFlag.NO_REMOVE_ON_TEX_RENDER to disable this behavior.

1 << 3 (8)

Defined in

flags/EntityFlag.ts:40


NO_TARGET

NO_TARGET = number

Will not be a target of NPCs or familiars.

1 << 4 (16)

Defined in

flags/EntityFlag.ts:47


FREEZE

FREEZE = number

1 << 5 (32)

Defined in

flags/EntityFlag.ts:50


POISON

POISON = number

1 << 6 (64)

Defined in

flags/EntityFlag.ts:53


SLOW

SLOW = number

1 << 7 (128)

Defined in

flags/EntityFlag.ts:56


CHARM

CHARM = number

1 << 8 (256)

Defined in

flags/EntityFlag.ts:59


CONFUSION

CONFUSION = number

1 << 9 (512)

Defined in

flags/EntityFlag.ts:62


MIDAS_FREEZE

MIDAS_FREEZE = number

1 << 10 (1024)

Defined in

flags/EntityFlag.ts:65


FEAR

FEAR = number

Fleeing in fear (from e.g. Mom's Pad).

1 << 11 (2048)

Defined in

flags/EntityFlag.ts:72


BURN

BURN = number

Caused by Fire Mind tears. Works like poison except with a red color effect.

1 << 12 (4096)

Defined in

flags/EntityFlag.ts:79


RENDER_WALL

RENDER_WALL = number

Meant for entities that have a sprite loaded that represent a wall texture. Entities with this flag will be removed after their first render. (Removing the entity is desirable because we would not want it to override other things that render to the wall, like bomb explosions.) You can use EntityFlag.NO_REMOVE_ON_TEX_RENDER to disable this behavior.

1 << 13 (8192)

Defined in

flags/EntityFlag.ts:89


INTERPOLATION_UPDATE

INTERPOLATION_UPDATE = number

The entity is updating at 60 frames per second and this is an odd frame.

1 << 14 (16384)

Defined in

flags/EntityFlag.ts:96


APPLY_GRAVITY

APPLY_GRAVITY = number

Indicates that the entity is in a side-scrolling room and is within a gravity zone.

1 << 15 (32768)

Defined in

flags/EntityFlag.ts:103


NO_BLOOD_SPLASH

NO_BLOOD_SPLASH = number

1 << 16 (65536)

Defined in

flags/EntityFlag.ts:106


NO_REMOVE_ON_TEX_RENDER

NO_REMOVE_ON_TEX_RENDER = number

See EntityFlag.FLAG_RENDER_FLOOR and EntityFlag.FLAG_RENDER_WALL.

1 << 17 (131072)

Defined in

flags/EntityFlag.ts:113


NO_DEATH_TRIGGER

NO_DEATH_TRIGGER = number

1 << 18 (262144)

Defined in

flags/EntityFlag.ts:116


NO_SPIKE_DAMAGE

NO_SPIKE_DAMAGE = number

This shares the same value as FLAG_LASER_POP and FLAG_ITEM_SHOULD_DUPLICATE, but has a different meaning depending on the entity type.

1 << 19 (524288)

Defined in

flags/EntityFlag.ts:124


LASER_POP

LASER_POP = number

This shares the same value as FLAG_NO_SPIKE_DAMAGE and FLAG_ITEM_SHOULD_DUPLICATE, but has a different meaning depending on the entity type.

1 << 19 (524288)

Defined in

flags/EntityFlag.ts:132


ITEM_SHOULD_DUPLICATE

ITEM_SHOULD_DUPLICATE = number

A collectible affected by Damocles. The flag indicates that it will be duplicated at the end of the current frame.

This shares the same value as FLAG_NO_SPIKE_DAMAGE and FLAG_LASER_POP, but has a different meaning depending on the entity type.

1 << 19 (524288)

Defined in

flags/EntityFlag.ts:143


BOSS_DEATH_TRIGGERED

BOSS_DEATH_TRIGGERED = number

Some bosses (like Lamb or Mother) can die but they will still appear to be active in the room (IsActiveEnemy). You can check this flag in those cases.

1 << 20 (1048576)

Defined in

flags/EntityFlag.ts:151


DONT_OVERWRITE

DONT_OVERWRITE = number

1 << 21 (2097152)

Defined in

flags/EntityFlag.ts:154


SPAWN_STICKY_SPIDERS

SPAWN_STICKY_SPIDERS = number

1 << 22 (4194304)

Defined in

flags/EntityFlag.ts:157


SPAWN_BLACK_HP

SPAWN_BLACK_HP = number

1 << 23 (8388608)

Defined in

flags/EntityFlag.ts:160


SHRINK

SHRINK = number

1 << 24 (16777216)

Defined in

flags/EntityFlag.ts:163


NO_FLASH_ON_DAMAGE

NO_FLASH_ON_DAMAGE = number

1 << 25 (33554432)

Defined in

flags/EntityFlag.ts:166


NO_KNOCKBACK

NO_KNOCKBACK = number

1 << 26 (67108864)

Defined in

flags/EntityFlag.ts:169


SLIPPERY_PHYSICS

SLIPPERY_PHYSICS = number

1 << 27 (134217728)

Defined in

flags/EntityFlag.ts:172


ADD_JAR_FLY

ADD_JAR_FLY = number

1 << 28 (268435456)

Defined in

flags/EntityFlag.ts:175


FRIENDLY

FRIENDLY = number

1 << 29 (536870912)

Defined in

flags/EntityFlag.ts:178


NO_PHYSICS_KNOCKBACK

NO_PHYSICS_KNOCKBACK = number

1 << 30 (1073741824)

Defined in

flags/EntityFlag.ts:181


DONT_COUNT_BOSS_HP

DONT_COUNT_BOSS_HP = number

1 << 31 (2147483648)

Defined in

flags/EntityFlag.ts:184


NO_SPRITE_UPDATE

NO_SPRITE_UPDATE = number

1 << 32 (4294967296)

Defined in

flags/EntityFlag.ts:187


CONTAGIOUS

CONTAGIOUS = number

1 << 33

Defined in

flags/EntityFlag.ts:190


BLEED_OUT

BLEED_OUT = number

Used by the Mom's Razor collectible.

1 << 34

Defined in

flags/EntityFlag.ts:197


HIDE_HP_BAR

HIDE_HP_BAR = number

Hides the HP bar generated by the Spider Mod collectible.

1 << 35

Defined in

flags/EntityFlag.ts:204


NO_DAMAGE_BLINK = number

1 << 36

Defined in

flags/EntityFlag.ts:207


PERSISTENT

PERSISTENT = number

The entity will persist between rooms.

1 << 37

Defined in

flags/EntityFlag.ts:214


BACKDROP_DETAIL

BACKDROP_DETAIL = number

1 << 38

Defined in

flags/EntityFlag.ts:217


AMBUSH

AMBUSH = number

1 << 39

Defined in

flags/EntityFlag.ts:220


GLITCH

GLITCH = number

1 << 40

Defined in

flags/EntityFlag.ts:223


SPIN

SPIN = number

1 << 41

Defined in

flags/EntityFlag.ts:226


NO_REWARD

NO_REWARD = number

1 << 42

Defined in

flags/EntityFlag.ts:229


REDUCE_GIBS

REDUCE_GIBS = number

1 << 43

Defined in

flags/EntityFlag.ts:232


TRANSITION_UPDATE

TRANSITION_UPDATE = number

1 << 44

Defined in

flags/EntityFlag.ts:235


NO_PLAYER_CONTROL

NO_PLAYER_CONTROL = number

1 << 45

Defined in

flags/EntityFlag.ts:238


NO_QUERY

NO_QUERY = number

Makes the entity excluded from the results of the Isaac.FindByType method. Additionally, the entity will not fire the ENTITY_TAKE_DMG callback.

1 << 46

Defined in

flags/EntityFlag.ts:246


KNOCKED_BACK

KNOCKED_BACK = number

1 << 47

Defined in

flags/EntityFlag.ts:249


APPLY_IMPACT_DAMAGE

APPLY_IMPACT_DAMAGE = number

1 << 48

Defined in

flags/EntityFlag.ts:252


ICE_FROZEN

ICE_FROZEN = number

1 << 49

Defined in

flags/EntityFlag.ts:255


ICE

ICE = number

1 << 50

Defined in

flags/EntityFlag.ts:258


MAGNETIZED

MAGNETIZED = number

1 << 51

Defined in

flags/EntityFlag.ts:261


BAITED

BAITED = number

1 << 52

Defined in

flags/EntityFlag.ts:264


KILL_SWITCH

KILL_SWITCH = number

1 << 53

Defined in

flags/EntityFlag.ts:267


WEAKNESS

WEAKNESS = number

1 << 54

Defined in

flags/EntityFlag.ts:270


EXTRA_GORE

EXTRA_GORE = number

1 << 55

Defined in

flags/EntityFlag.ts:273


BRIMSTONE_MARKED

BRIMSTONE_MARKED = number

1 << 56

Defined in

flags/EntityFlag.ts:276


HELD

HELD = number

1 << 57

Defined in

flags/EntityFlag.ts:279


THROWN

THROWN = number

1 << 58

Defined in

flags/EntityFlag.ts:282


FRIENDLY_BALL

FRIENDLY_BALL = number

1 << 59

Defined in

flags/EntityFlag.ts:285