SeedEffect
Enumeration Members
NORMAL
• NORMAL = 0
Defined in
MOVEMENT_PITCH
• MOVEMENT_PITCH = 1
Defined in
HEALTH_PITCH
• HEALTH_PITCH = 2
Defined in
CAMO_ISAAC
• CAMO_ISAAC = 3
Defined in
CAMO_ENEMIES
• CAMO_ENEMIES = 4
Defined in
CAMO_PICKUPS
• CAMO_PICKUPS = 5
Defined in
CAMO_EVERYTHING
• CAMO_EVERYTHING = 6
Defined in
FART_SOUNDS
• FART_SOUNDS = 7
Defined in
OLD_TV
• OLD_TV = 8
Defined in
DYSLEXIA
• DYSLEXIA = 9
Defined in
NO_HUD
• NO_HUD = 10
Defined in
PICKUPS_SLIDE
• PICKUPS_SLIDE = 11
Defined in
CONTROLS_REVERSED
• CONTROLS_REVERSED = 12
Defined in
ALL_CHAMPIONS
• ALL_CHAMPIONS = 13
Defined in
INVISIBLE_ISAAC
• INVISIBLE_ISAAC = 14
Defined in
INVISIBLE_ENEMIES
• INVISIBLE_ENEMIES = 15
Defined in
INFINITE_BASEMENT
• INFINITE_BASEMENT = 16
Defined in
ALWAYS_CHARMED
• ALWAYS_CHARMED = 17
Defined in
ALWAYS_CONFUSED
• ALWAYS_CONFUSED = 18
Defined in
ALWAYS_AFRAID
• ALWAYS_AFRAID = 19
Defined in
ALWAYS_ALTERNATING_FEAR
• ALWAYS_ALTERNATING_FEAR = 20
Defined in
ALWAYS_CHARMED_AND_AFRAID
• ALWAYS_CHARMED_AND_AFRAID = 21
Defined in
EXTRA_BLOOD
• EXTRA_BLOOD = 23
Defined in
POOP_TRAIL
• POOP_TRAIL = 24
Defined in
PACIFIST
• PACIFIST = 25
Defined in
DAMAGE_WHEN_STOPPED
• DAMAGE_WHEN_STOPPED = 26
Defined in
DAMAGE_ON_INTERVAL
• DAMAGE_ON_INTERVAL = 27
Defined in
DAMAGE_ON_TIME_LIMIT
• DAMAGE_ON_TIME_LIMIT = 28
Defined in
PILLS_NEVER_IDENTIFY
• PILLS_NEVER_IDENTIFY = 29
Defined in
MYSTERY_TAROT_CARDS
• MYSTERY_TAROT_CARDS = 30
Defined in
ENEMIES_RESPAWN
• ENEMIES_RESPAWN = 32
Defined in
ITEMS_COST_MONEY
• ITEMS_COST_MONEY = 33
Defined in
BIG_HEAD
• BIG_HEAD = 35
Defined in
SMALL_HEAD
• SMALL_HEAD = 36
Defined in
BLACK_ISAAC
• BLACK_ISAAC = 37
Defined in
GLOWING_TEARS
• GLOWING_TEARS = 38
Defined in
SLOW_MUSIC
• SLOW_MUSIC = 41
Defined in
ULTRA_SLOW_MUSIC
• ULTRA_SLOW_MUSIC = 42
Defined in
FAST_MUSIC
• FAST_MUSIC = 43
Defined in
ULTRA_FAST_MUSIC
• ULTRA_FAST_MUSIC = 44
Defined in
NO_FACE
• NO_FACE = 46
Defined in
ISAAC_TAKES_HIGH_DAMAGE
• ISAAC_TAKES_HIGH_DAMAGE = 47
Defined in
ISAAC_TAKES_MASSIVE_DAMAGE
• ISAAC_TAKES_MASSIVE_DAMAGE = 48
Defined in
ICE_PHYSICS
• ICE_PHYSICS = 52
Defined in
KAPPA
• KAPPA = 53
Defined in
CHRISTMAS
• CHRISTMAS = 54
Defined in
KIDS_MODE
• KIDS_MODE = 55
Defined in
PERMANENT_CURSE_DARKNESS
• PERMANENT_CURSE_DARKNESS = 56
Defined in
PERMANENT_CURSE_LABYRINTH
• PERMANENT_CURSE_LABYRINTH = 57
Defined in
PERMANENT_CURSE_LOST
• PERMANENT_CURSE_LOST = 58
Defined in
PERMANENT_CURSE_UNKNOWN
• PERMANENT_CURSE_UNKNOWN = 59
Defined in
PERMANENT_CURSE_MAZE
• PERMANENT_CURSE_MAZE = 60
Defined in
PERMANENT_CURSE_BLIND
• PERMANENT_CURSE_BLIND = 61
Defined in
PERMANENT_CURSE_CURSED
• PERMANENT_CURSE_CURSED = 62
Defined in
PREVENT_CURSE_DARKNESS
• PREVENT_CURSE_DARKNESS = 63
Defined in
PREVENT_CURSE_LABYRINTH
• PREVENT_CURSE_LABYRINTH = 64
Defined in
PREVENT_CURSE_LOST
• PREVENT_CURSE_LOST = 65
Defined in
PREVENT_CURSE_UNKNOWN
• PREVENT_CURSE_UNKNOWN = 66
Defined in
PREVENT_CURSE_MAZE
• PREVENT_CURSE_MAZE = 67
Defined in
PREVENT_CURSE_BLIND
• PREVENT_CURSE_BLIND = 68
Defined in
PREVENT_ALL_CURSES
• PREVENT_ALL_CURSES = 70
Defined in
NO_BOSS_ROOM_EXITS
• NO_BOSS_ROOM_EXITS = 71
Defined in
PICKUPS_TIMEOUT
• PICKUPS_TIMEOUT = 72
Defined in
INVINCIBLE
• INVINCIBLE = 73
Defined in
SHOOT_IN_MOVEMENT_DIRECTION
• SHOOT_IN_MOVEMENT_DIRECTION = 74
Defined in
SHOOT_OPPOSITE_MOVEMENT_DIRECTION
• SHOOT_OPPOSITE_MOVEMENT_DIRECTION = 75
Defined in
AXIS_ALIGNED_CONTROLS
• AXIS_ALIGNED_CONTROLS = 76
Defined in
SUPER_HOT
• SUPER_HOT = 77
Defined in
RETRO_VISION
• RETRO_VISION = 78
Defined in
G_FUEL
• G_FUEL = 79