RoomTransitionAnim
Enumeration Members
WALK
• WALK = 0
Mostly from using doors.
Will play the correct walk animation regardless of the direction you use, as long as the direction is in the same axis as the room you are traveling to.
For example, if the room is on the left, it will play the correct animation whether you use
Direction.LEFT
or Direction.RIGHT
. If you use the wrong direction, it will just fade to the
next room (not fade to black, just fade). If you use Direction.NO_DIRECTION
, it will perform
a fade to black.
Defined in
FADE
• FADE = 1
The fade-in / fade-out used for Mom's Hand. If the direction is Direction.NO_DIRECTION
, the
fade will be shorter.
Defined in
PIXELATION
• PIXELATION = 2
The fade + pixelation effect used for secret item dungeon. (Direction does not affect the pixelation length.)
Defined in
TELEPORT
• TELEPORT = 3
Will play the teleport animation and sound, then the walk animation using the specified
direction. If Direction.NO_DIRECTION
is used, it will perform a fade to white.
Defined in
MAZE
• MAZE = 4
For Curse of the Maze.
This is like RoomTransitionAnim.WALK
, but better, since it will always play the walk
animation that you provide. Like RoomTransitionAnim.WALK
, if you use
Direction.NO_DIRECTION
, it will perform a fade to black.
Defined in
ANKH
• ANKH = 5
Works like RoomTransitionAnim.MAZE
with respect to the direction used.
Defined in
DEAD_CAT
• DEAD_CAT = 6
Works like RoomTransitionAnim.MAZE
with respect to the direction used.
Defined in
ONE_UP
• ONE_UP = 7
Plays SoundEffect.ONE_UP
upon entering the room.
Works like RoomTransitionAnim.MAZE
with respect to the direction used.
Defined in
COLLAR
• COLLAR = 8
Works like RoomTransitionAnim.MAZE
with respect to the direction used.
Defined in
JUDAS_SHADOW
• JUDAS_SHADOW = 9
Works like RoomTransitionAnim.MAZE
with respect to the direction used.
Defined in
LAZARUS
• LAZARUS = 10
Works like RoomTransitionAnim.MAZE
with respect to the direction used.
Defined in
WOMB_TELEPORT
• WOMB_TELEPORT = 11
For the Ventricle Razor teleport.
Makes the player invisible during the transition. If used to change into the same room, the
player's visibility won't be restored. If the direction is Direction.NO_DIRECTION
, the fade
will be shorter.
Defined in
GLOWING_HOURGLASS
• GLOWING_HOURGLASS = 12
For the Glowing Hourglass teleport.
Using this animation will ignore the room index and the direction provided.
Defined in
D7
• D7 = 13
Works like RoomTransitionAnim.MAZE
with respect to the direction used.
Defined in
MISSING_POSTER
• MISSING_POSTER = 14
Works like RoomTransitionAnim.MAZE
with respect to the direction used.
Defined in
BOSS_FORCED
• BOSS_FORCED = 15
No transition; goes directly to the boss intro cutscene (for the Backasswards challenge).
Defined in
PORTAL_TELEPORT
• PORTAL_TELEPORT = 16
For a Card Reading teleport.
Works like RoomTransitionAnim.WOMB_TELEPORT
.
Defined in
FORGOTTEN_TELEPORT
• FORGOTTEN_TELEPORT = 17
For the Forgotten's Birthright effect.
Works like RoomTransitionAnim.FADE
.
Defined in
FADE_MIRROR
• FADE_MIRROR = 18
Plays the mirror exit sound and a fade to white animation.
If the direction is Direction.NO_DIRECTION
, the fade will be shorter.
Defined in
MINECART
• MINECART = 19
Works like RoomTransitionAnim.FADE
.
Defined in
DEATH_CERTIFICATE
• DEATH_CERTIFICATE = 20
The player lies down, the screen fades to black, and the player lies down and gets up.
Ignores the direction, but using Direction.NO_DIRECTION
will make the fade shorter.
The game is paused during the lying down and getting up animation.