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LineCheckMode

Enumeration Members

NORMAL

NORMAL = 0

Stopped by pits and rocks (e.g. like a Gaper's behavior).

Defined in

LineCheckMode.ts:3


ECONOMIC

ECONOMIC = 1

Same as MODE_NORMAL, but less resource-intensive.

Defined in

LineCheckMode.ts:6


EXPLOSION

EXPLOSION = 2

Only blocked by walls and metal blocks.

Defined in

LineCheckMode.ts:9


PROJECTILE

PROJECTILE = 3

Not blocked by pits. Used by enemies that shoot projectiles at you, such as Hosts.

Defined in

LineCheckMode.ts:12