BossID
Defined in: collections/roomSubTypes.ts:54
For StageID.SPECIAL_ROOMS (0), RoomType.BOSS (5).
This matches the “bossID” attribute in the “entities2.xml” file. It also matches the sub-type in the “00.special rooms.stb” file.
The enum is named BossID instead of BossRoomSubType in order to match the Entity.GetBossID,
Room.GetBossID and Room.GetSecondBossID methods.
There is no BossID with a value of 0 because this is the default return value for “no boss ID”
when using the Room.GetBossID method.
This enum is contiguous. (Every value is satisfied between 1 and 102, inclusive.)
Also see the MinibossID enum.
Enumeration Members
Section titled “Enumeration Members”MONSTRO
Section titled “MONSTRO”MONSTRO:
1
Defined in: collections/roomSubTypes.ts:55
LARRY_JR
Section titled “LARRY_JR”LARRY_JR:
2
Defined in: collections/roomSubTypes.ts:56
CHUB:
3
Defined in: collections/roomSubTypes.ts:57
GURDY:
4
Defined in: collections/roomSubTypes.ts:58
MONSTRO_2
Section titled “MONSTRO_2”MONSTRO_2:
5
Defined in: collections/roomSubTypes.ts:59
MOM:
6
Defined in: collections/roomSubTypes.ts:60
SCOLEX
Section titled “SCOLEX”SCOLEX:
7
Defined in: collections/roomSubTypes.ts:61
MOMS_HEART
Section titled “MOMS_HEART”MOMS_HEART:
8
Defined in: collections/roomSubTypes.ts:62
FAMINE
Section titled “FAMINE”FAMINE:
9
Defined in: collections/roomSubTypes.ts:63
PESTILENCE
Section titled “PESTILENCE”PESTILENCE:
10
Defined in: collections/roomSubTypes.ts:64
WAR:
11
Defined in: collections/roomSubTypes.ts:65
DEATH:
12
Defined in: collections/roomSubTypes.ts:66
DUKE_OF_FLIES
Section titled “DUKE_OF_FLIES”DUKE_OF_FLIES:
13
Defined in: collections/roomSubTypes.ts:67
PEEP:
14
Defined in: collections/roomSubTypes.ts:68
LOKI:
15
Defined in: collections/roomSubTypes.ts:69
BLASTOCYST
Section titled “BLASTOCYST”BLASTOCYST:
16
Defined in: collections/roomSubTypes.ts:70
GEMINI
Section titled “GEMINI”GEMINI:
17
Defined in: collections/roomSubTypes.ts:71
FISTULA
Section titled “FISTULA”FISTULA:
18
Defined in: collections/roomSubTypes.ts:72
GISH:
19
Defined in: collections/roomSubTypes.ts:73
STEVEN
Section titled “STEVEN”STEVEN:
20
Defined in: collections/roomSubTypes.ts:74
CHAD:
21
Defined in: collections/roomSubTypes.ts:75
HEADLESS_HORSEMAN
Section titled “HEADLESS_HORSEMAN”HEADLESS_HORSEMAN:
22
Defined in: collections/roomSubTypes.ts:76
FALLEN
Section titled “FALLEN”FALLEN:
23
Defined in: collections/roomSubTypes.ts:77
SATAN:
24
Defined in: collections/roomSubTypes.ts:78
IT_LIVES
Section titled “IT_LIVES”IT_LIVES:
25
Defined in: collections/roomSubTypes.ts:79
HOLLOW
Section titled “HOLLOW”HOLLOW:
26
Defined in: collections/roomSubTypes.ts:80
CARRION_QUEEN
Section titled “CARRION_QUEEN”CARRION_QUEEN:
27
Defined in: collections/roomSubTypes.ts:81
GURDY_JR
Section titled “GURDY_JR”GURDY_JR:
28
Defined in: collections/roomSubTypes.ts:82
HUSK:
29
Defined in: collections/roomSubTypes.ts:83
BLOAT:
30
Defined in: collections/roomSubTypes.ts:84
LOKII:
31
Defined in: collections/roomSubTypes.ts:85
BLIGHTED_OVUM
Section titled “BLIGHTED_OVUM”BLIGHTED_OVUM:
32
Defined in: collections/roomSubTypes.ts:86
TERATOMA
Section titled “TERATOMA”TERATOMA:
33
Defined in: collections/roomSubTypes.ts:87
WIDOW:
34
Defined in: collections/roomSubTypes.ts:88
MASK_OF_INFAMY
Section titled “MASK_OF_INFAMY”MASK_OF_INFAMY:
35
Defined in: collections/roomSubTypes.ts:89
WRETCHED
Section titled “WRETCHED”WRETCHED:
36
Defined in: collections/roomSubTypes.ts:90
PIN:
37
Defined in: collections/roomSubTypes.ts:91
CONQUEST
Section titled “CONQUEST”CONQUEST:
38
Defined in: collections/roomSubTypes.ts:92
ISAAC:
39
Defined in: collections/roomSubTypes.ts:93
BLUE_BABY
Section titled “BLUE_BABY”BLUE_BABY:
40
Defined in: collections/roomSubTypes.ts:96
Also known as “???”.
DADDY_LONG_LEGS
Section titled “DADDY_LONG_LEGS”DADDY_LONG_LEGS:
41
Defined in: collections/roomSubTypes.ts:98
TRIACHNID
Section titled “TRIACHNID”TRIACHNID:
42
Defined in: collections/roomSubTypes.ts:99
HAUNT:
43
Defined in: collections/roomSubTypes.ts:100
DINGLE
Section titled “DINGLE”DINGLE:
44
Defined in: collections/roomSubTypes.ts:101
MEGA_MAW
Section titled “MEGA_MAW”MEGA_MAW:
45
Defined in: collections/roomSubTypes.ts:102
GATE:
46
Defined in: collections/roomSubTypes.ts:103
MEGA_FATTY
Section titled “MEGA_FATTY”MEGA_FATTY:
47
Defined in: collections/roomSubTypes.ts:104
CAGE:
48
Defined in: collections/roomSubTypes.ts:105
MAMA_GURDY
Section titled “MAMA_GURDY”MAMA_GURDY:
49
Defined in: collections/roomSubTypes.ts:106
DARK_ONE
Section titled “DARK_ONE”DARK_ONE:
50
Defined in: collections/roomSubTypes.ts:107
ADVERSARY
Section titled “ADVERSARY”ADVERSARY:
51
Defined in: collections/roomSubTypes.ts:108
POLYCEPHALUS
Section titled “POLYCEPHALUS”POLYCEPHALUS:
52
Defined in: collections/roomSubTypes.ts:109
MR_FRED
Section titled “MR_FRED”MR_FRED:
53
Defined in: collections/roomSubTypes.ts:110
LAMB:
54
Defined in: collections/roomSubTypes.ts:111
MEGA_SATAN
Section titled “MEGA_SATAN”MEGA_SATAN:
55
Defined in: collections/roomSubTypes.ts:112
GURGLING
Section titled “GURGLING”GURGLING:
56
Defined in: collections/roomSubTypes.ts:113
STAIN:
57
Defined in: collections/roomSubTypes.ts:114
BROWNIE
Section titled “BROWNIE”BROWNIE:
58
Defined in: collections/roomSubTypes.ts:115
FORSAKEN
Section titled “FORSAKEN”FORSAKEN:
59
Defined in: collections/roomSubTypes.ts:116
LITTLE_HORN
Section titled “LITTLE_HORN”LITTLE_HORN:
60
Defined in: collections/roomSubTypes.ts:117
RAG_MAN
Section titled “RAG_MAN”RAG_MAN:
61
Defined in: collections/roomSubTypes.ts:118
ULTRA_GREED
Section titled “ULTRA_GREED”ULTRA_GREED:
62
Defined in: collections/roomSubTypes.ts:119
HUSH:
63
Defined in: collections/roomSubTypes.ts:120
DANGLE
Section titled “DANGLE”DANGLE:
64
Defined in: collections/roomSubTypes.ts:121
TURDLING
Section titled “TURDLING”TURDLING:
65
Defined in: collections/roomSubTypes.ts:122
FRAIL:
66
Defined in: collections/roomSubTypes.ts:123
RAG_MEGA
Section titled “RAG_MEGA”RAG_MEGA:
67
Defined in: collections/roomSubTypes.ts:124
SISTERS_VIS
Section titled “SISTERS_VIS”SISTERS_VIS:
68
Defined in: collections/roomSubTypes.ts:125
BIG_HORN
Section titled “BIG_HORN”BIG_HORN:
69
Defined in: collections/roomSubTypes.ts:126
DELIRIUM
Section titled “DELIRIUM”DELIRIUM:
70
Defined in: collections/roomSubTypes.ts:127
ULTRA_GREEDIER
Section titled “ULTRA_GREEDIER”ULTRA_GREEDIER:
71
Defined in: collections/roomSubTypes.ts:134
Ultra Greedier does not have its own boss room; it appears in the normal Ultra Greed room. The
Room.GetBossID function returns BossID.ULTRA_GREED (62) when fighting Ultra Greedier, but
the boss ID can be successfully retrieved from the Entity.GetBossID method.
MATRIARCH
Section titled “MATRIARCH”MATRIARCH:
72
Defined in: collections/roomSubTypes.ts:136
PILE:
73
Defined in: collections/roomSubTypes.ts:137
REAP_CREEP
Section titled “REAP_CREEP”REAP_CREEP:
74
Defined in: collections/roomSubTypes.ts:138
LIL_BLUB
Section titled “LIL_BLUB”LIL_BLUB:
75
Defined in: collections/roomSubTypes.ts:139
WORMWOOD
Section titled “WORMWOOD”WORMWOOD:
76
Defined in: collections/roomSubTypes.ts:140
RAINMAKER
Section titled “RAINMAKER”RAINMAKER:
77
Defined in: collections/roomSubTypes.ts:141
VISAGE
Section titled “VISAGE”VISAGE:
78
Defined in: collections/roomSubTypes.ts:142
SIREN:
79
Defined in: collections/roomSubTypes.ts:143
TUFF_TWINS
Section titled “TUFF_TWINS”TUFF_TWINS:
80
Defined in: collections/roomSubTypes.ts:144
HERETIC
Section titled “HERETIC”HERETIC:
81
Defined in: collections/roomSubTypes.ts:145
HORNFEL
Section titled “HORNFEL”HORNFEL:
82
Defined in: collections/roomSubTypes.ts:146
GREAT_GIDEON
Section titled “GREAT_GIDEON”GREAT_GIDEON:
83
Defined in: collections/roomSubTypes.ts:147
BABY_PLUM
Section titled “BABY_PLUM”BABY_PLUM:
84
Defined in: collections/roomSubTypes.ts:148
SCOURGE
Section titled “SCOURGE”SCOURGE:
85
Defined in: collections/roomSubTypes.ts:149
CHIMERA
Section titled “CHIMERA”CHIMERA:
86
Defined in: collections/roomSubTypes.ts:150
ROTGUT
Section titled “ROTGUT”ROTGUT:
87
Defined in: collections/roomSubTypes.ts:151
MOTHER
Section titled “MOTHER”MOTHER:
88
Defined in: collections/roomSubTypes.ts:152
MAUSOLEUM_MOM
Section titled “MAUSOLEUM_MOM”MAUSOLEUM_MOM:
89
Defined in: collections/roomSubTypes.ts:153
MAUSOLEUM_MOMS_HEART
Section titled “MAUSOLEUM_MOMS_HEART”MAUSOLEUM_MOMS_HEART:
90
Defined in: collections/roomSubTypes.ts:154
MIN_MIN
Section titled “MIN_MIN”MIN_MIN:
91
Defined in: collections/roomSubTypes.ts:155
CLOG:
92
Defined in: collections/roomSubTypes.ts:156
SINGE:
93
Defined in: collections/roomSubTypes.ts:157
BUMBINO
Section titled “BUMBINO”BUMBINO:
94
Defined in: collections/roomSubTypes.ts:158
COLOSTOMIA
Section titled “COLOSTOMIA”COLOSTOMIA:
95
Defined in: collections/roomSubTypes.ts:159
SHELL:
96
Defined in: collections/roomSubTypes.ts:160
TURDLET
Section titled “TURDLET”TURDLET:
97
Defined in: collections/roomSubTypes.ts:161
RAGLICH
Section titled “RAGLICH”RAGLICH:
98
Defined in: collections/roomSubTypes.ts:168
Raglich is currently unfinished and there are no boss rooms for it. However, the boss ID can be
successfully retrieved from the Entity.GetBossID method. This works for all variants of
EntityType.RAGLICH (919).
DOGMA:
99
Defined in: collections/roomSubTypes.ts:176
Dogma does not have its own boss rooms; it appears in a normal room. The Room.GetBossID
function returns 0 inside of the Dogma Boss Room. However, the boss ID can be successfully
retrieved from the Entity.GetBossID method. This works for all variants of EntityType.DOGMA
(950).
BEAST:
100
Defined in: collections/roomSubTypes.ts:184
The Beast does not have its own boss rooms; it appears in a crawl space. The Room.GetBossID
function returns 0 inside of The Beast Boss Room. However, the boss ID can be successfully
retrieved from the Entity.GetBossID method, but only if the variant is BeastVariant.BEAST
(0) or BeastVariant.STALACTITE (1).
HORNY_BOYS
Section titled “HORNY_BOYS”HORNY_BOYS:
101
Defined in: collections/roomSubTypes.ts:186
CLUTCH
Section titled “CLUTCH”CLUTCH:
102
Defined in: collections/roomSubTypes.ts:187
