PortalTeleportSubType
Defined in: collections/subTypes.ts:2406
For EntityType.EFFECT (1000), EffectVariant.PORTAL_TELEPORT (161).
Enumeration Members
Section titled “Enumeration Members”TREASURE_ROOM
Section titled “TREASURE_ROOM”TREASURE_ROOM:
0
Defined in: collections/subTypes.ts:2408
Is yellow in color.
BOSS_ROOM
Section titled “BOSS_ROOM”BOSS_ROOM:
1
Defined in: collections/subTypes.ts:2411
Is red in color.
SECRET_ROOM
Section titled “SECRET_ROOM”SECRET_ROOM:
2
Defined in: collections/subTypes.ts:2414
Is blue in color.
RANDOM_ROOM
Section titled “RANDOM_ROOM”RANDOM_ROOM:
3
Defined in: collections/subTypes.ts:2425
Is purple in color.
Portals of this type are non-persistent in that they will not respawn if the player leaves the room, which makes them unlike the portals spawned by the Lil Portal familiar. In order to generate Lil-Portal-style portals, you add 1000 to the destination room grid index. For example, you would use a sub-type of 1058 for a persistent portal that always goes to the room at grid index 58.
