ReapCreepState
Defined in: collections/npcStates.ts:108
For EntityType.REAP_CREEP (900).
Enumeration Members
Section titled “Enumeration Members”CRAWLING_FROM_SIDE_TO_SIDE
Section titled “CRAWLING_FROM_SIDE_TO_SIDE”CRAWLING_FROM_SIDE_TO_SIDE:
3
Defined in: collections/npcStates.ts:109
JUMPING_TO_TOP_WALL
Section titled “JUMPING_TO_TOP_WALL”JUMPING_TO_TOP_WALL:
6
Defined in: collections/npcStates.ts:110
WALL_SLAM_ATTACK
Section titled “WALL_SLAM_ATTACK”WALL_SLAM_ATTACK:
7
Defined in: collections/npcStates.ts:111
PROJECTILE_SPIT_LINE_ATTACK
Section titled “PROJECTILE_SPIT_LINE_ATTACK”PROJECTILE_SPIT_LINE_ATTACK:
8
Defined in: collections/npcStates.ts:112
PROJECTILE_SPIT_BURST_ATTACK
Section titled “PROJECTILE_SPIT_BURST_ATTACK”PROJECTILE_SPIT_BURST_ATTACK:
9
Defined in: collections/npcStates.ts:113
BRIMSTONE_ATTACK
Section titled “BRIMSTONE_ATTACK”BRIMSTONE_ATTACK:
10
Defined in: collections/npcStates.ts:116
This is used for both the single fat Brimstone attack and the quad-beam Brimstone attack.
SPAWNING_WALL_SPIDERS
Section titled “SPAWNING_WALL_SPIDERS”SPAWNING_WALL_SPIDERS:
13
Defined in: collections/npcStates.ts:118
SPAWNING_SPIDERS
Section titled “SPAWNING_SPIDERS”SPAWNING_SPIDERS:
14
Defined in: collections/npcStates.ts:119
TRANSFORMING_TO_NEXT_PHASE
Section titled “TRANSFORMING_TO_NEXT_PHASE”TRANSFORMING_TO_NEXT_PHASE:
16
Defined in: collections/npcStates.ts:125
There are three phases, so Reap Creep will enter this state while going from phase 1 to phase 2 and when going from phase 2 to phase 3.
