GameStateFlag
Defined in: GameStateFlag.ts:2
Used with the Game.GetStateFlag and Game.SetStateFlag methods.
Enumeration Members
Section titled “Enumeration Members”FAMINE_SPAWNED
Section titled “FAMINE_SPAWNED”FAMINE_SPAWNED:
0
Defined in: GameStateFlag.ts:3
PESTILENCE_SPAWNED
Section titled “PESTILENCE_SPAWNED”PESTILENCE_SPAWNED:
1
Defined in: GameStateFlag.ts:6
WAR_SPAWNED
Section titled “WAR_SPAWNED”WAR_SPAWNED:
2
Defined in: GameStateFlag.ts:9
DEATH_SPAWNED
Section titled “DEATH_SPAWNED”DEATH_SPAWNED:
3
Defined in: GameStateFlag.ts:12
BOSS_POOL_SWITCHED
Section titled “BOSS_POOL_SWITCHED”BOSS_POOL_SWITCHED:
4
Defined in: GameStateFlag.ts:14
DEVIL_ROOM_SPAWNED
Section titled “DEVIL_ROOM_SPAWNED”DEVIL_ROOM_SPAWNED:
5
Defined in: GameStateFlag.ts:15
DEVIL_ROOM_VISITED
Section titled “DEVIL_ROOM_VISITED”DEVIL_ROOM_VISITED:
6
Defined in: GameStateFlag.ts:16
BOOK_REVELATIONS_USED
Section titled “BOOK_REVELATIONS_USED”BOOK_REVELATIONS_USED:
7
Defined in: GameStateFlag.ts:17
BOOK_PICKED_UP
Section titled “BOOK_PICKED_UP”BOOK_PICKED_UP:
8
Defined in: GameStateFlag.ts:18
WRATH_SPAWNED
Section titled “WRATH_SPAWNED”WRATH_SPAWNED:
9
Defined in: GameStateFlag.ts:19
GLUTTONY_SPAWNED
Section titled “GLUTTONY_SPAWNED”GLUTTONY_SPAWNED:
10
Defined in: GameStateFlag.ts:20
LUST_SPAWNED
Section titled “LUST_SPAWNED”LUST_SPAWNED:
11
Defined in: GameStateFlag.ts:21
SLOTH_SPAWNED
Section titled “SLOTH_SPAWNED”SLOTH_SPAWNED:
12
Defined in: GameStateFlag.ts:22
ENVY_SPAWNED
Section titled “ENVY_SPAWNED”ENVY_SPAWNED:
13
Defined in: GameStateFlag.ts:23
PRIDE_SPAWNED
Section titled “PRIDE_SPAWNED”PRIDE_SPAWNED:
14
Defined in: GameStateFlag.ts:24
GREED_SPAWNED
Section titled “GREED_SPAWNED”GREED_SPAWNED:
15
Defined in: GameStateFlag.ts:25
SUPER_GREED_SPAWNED
Section titled “SUPER_GREED_SPAWNED”SUPER_GREED_SPAWNED:
16
Defined in: GameStateFlag.ts:26
DONATION_SLOT_BROKEN
Section titled “DONATION_SLOT_BROKEN”DONATION_SLOT_BROKEN:
17
Defined in: GameStateFlag.ts:27
DONATION_SLOT_JAMMED
Section titled “DONATION_SLOT_JAMMED”DONATION_SLOT_JAMMED:
18
Defined in: GameStateFlag.ts:28
HEAVEN_PATH
Section titled “HEAVEN_PATH”HEAVEN_PATH:
19
Defined in: GameStateFlag.ts:34
Is set when the player uses the beam of light on Womb 2 to go to Cathedral. This does not get unset if Womb 2 is replayed and a trapdoor is taken instead.
REBIRTH_BOSS_SWITCHED
Section titled “REBIRTH_BOSS_SWITCHED”REBIRTH_BOSS_SWITCHED:
20
Defined in: GameStateFlag.ts:37
HAUNT_SELECTED
Section titled “HAUNT_SELECTED”HAUNT_SELECTED:
21
Defined in: GameStateFlag.ts:40
ADVERSARY_SELECTED
Section titled “ADVERSARY_SELECTED”ADVERSARY_SELECTED:
22
Defined in: GameStateFlag.ts:43
MR_FRED_SELECTED
Section titled “MR_FRED_SELECTED”MR_FRED_SELECTED:
23
Defined in: GameStateFlag.ts:46
MAMA_GURDY_SELECTED
Section titled “MAMA_GURDY_SELECTED”MAMA_GURDY_SELECTED:
24
Defined in: GameStateFlag.ts:49
URIEL_SPAWNED
Section titled “URIEL_SPAWNED”URIEL_SPAWNED:
25
Defined in: GameStateFlag.ts:51
GABRIEL_SPAWNED
Section titled “GABRIEL_SPAWNED”GABRIEL_SPAWNED:
26
Defined in: GameStateFlag.ts:52
FALLEN_SPAWNED
Section titled “FALLEN_SPAWNED”FALLEN_SPAWNED:
27
Defined in: GameStateFlag.ts:53
HEADLESS_HORSEMAN_SPAWNED
Section titled “HEADLESS_HORSEMAN_SPAWNED”HEADLESS_HORSEMAN_SPAWNED:
28
Defined in: GameStateFlag.ts:56
KRAMPUS_SPAWNED
Section titled “KRAMPUS_SPAWNED”KRAMPUS_SPAWNED:
29
Defined in: GameStateFlag.ts:58
DONATION_SLOT_BLOWN
Section titled “DONATION_SLOT_BLOWN”DONATION_SLOT_BLOWN:
30
Defined in: GameStateFlag.ts:59
SHOPKEEPER_KILLED
Section titled “SHOPKEEPER_KILLED”SHOPKEEPER_KILLED:
31
Defined in: GameStateFlag.ts:60
ULTRA_PRIDE_SPAWNED
Section titled “ULTRA_PRIDE_SPAWNED”ULTRA_PRIDE_SPAWNED:
32
Defined in: GameStateFlag.ts:61
BOSS_RUSH_DONE
Section titled “BOSS_RUSH_DONE”BOSS_RUSH_DONE:
33
Defined in: GameStateFlag.ts:62
GREED_SLOT_JAMMED
Section titled “GREED_SLOT_JAMMED”GREED_SLOT_JAMMED:
34
Defined in: GameStateFlag.ts:63
AFTERBIRTH_BOSS_SWITCHED
Section titled “AFTERBIRTH_BOSS_SWITCHED”AFTERBIRTH_BOSS_SWITCHED:
35
Defined in: GameStateFlag.ts:66
BROWNIE_SELECTED
Section titled “BROWNIE_SELECTED”BROWNIE_SELECTED:
36
Defined in: GameStateFlag.ts:69
SUPER_BUM_APPEARED
Section titled “SUPER_BUM_APPEARED”SUPER_BUM_APPEARED:
37
Defined in: GameStateFlag.ts:71
BOSS_RUSH_DOOR_SPAWNED
Section titled “BOSS_RUSH_DOOR_SPAWNED”BOSS_RUSH_DOOR_SPAWNED:
38
Defined in: GameStateFlag.ts:72
BLUE_WOMB_DOOR_SPAWNED
Section titled “BLUE_WOMB_DOOR_SPAWNED”BLUE_WOMB_DOOR_SPAWNED:
39
Defined in: GameStateFlag.ts:73
BLUE_WOMB_DONE
Section titled “BLUE_WOMB_DONE”BLUE_WOMB_DONE:
40
Defined in: GameStateFlag.ts:74
HEART_BOMB_COIN_PICKED
Section titled “HEART_BOMB_COIN_PICKED”HEART_BOMB_COIN_PICKED:
41
Defined in: GameStateFlag.ts:75
AFTERBIRTH_PLUS_BOSS_SWITCHED
Section titled “AFTERBIRTH_PLUS_BOSS_SWITCHED”AFTERBIRTH_PLUS_BOSS_SWITCHED:
42
Defined in: GameStateFlag.ts:78
MAX_COINS_OBTAINED
Section titled “MAX_COINS_OBTAINED”MAX_COINS_OBTAINED:
43
Defined in: GameStateFlag.ts:81
Set when reaching 99 coins. Used to check for the Golden Razor achievement.
SECRET_PATH
Section titled “SECRET_PATH”SECRET_PATH:
44
Defined in: GameStateFlag.ts:84
Set when entering a trapdoor that leads to the alternate path.
PERFECTION_SPAWNED
Section titled “PERFECTION_SPAWNED”PERFECTION_SPAWNED:
45
Defined in: GameStateFlag.ts:87
Set when Perfection has dropped from a boss.
MAUSOLEUM_HEART_KILLED
Section titled “MAUSOLEUM_HEART_KILLED”MAUSOLEUM_HEART_KILLED:
46
Defined in: GameStateFlag.ts:90
Set when Mom’s Heart has been killed in the Mausoleum.
BACKWARDS_PATH_INIT
Section titled “BACKWARDS_PATH_INIT”BACKWARDS_PATH_INIT:
47
Defined in: GameStateFlag.ts:96
Set when entering Mausoleum/Gehenna II through the photo door. Causes Dad’s Note to spawn instead of the Mom boss room. The “backwards path” refers to the Ascent.
BACKWARDS_PATH
Section titled “BACKWARDS_PATH”BACKWARDS_PATH:
48
Defined in: GameStateFlag.ts:99
Set when the player takes Dad’s Note. The “backwards path” refers to the Ascent.
MEGA_SATAN_DOOR_OPENED
Section titled “MEGA_SATAN_DOOR_OPENED”MEGA_SATAN_DOOR_OPENED:
49
Defined in: GameStateFlag.ts:102
Added in Repentance+.
URIEL_KILLED
Section titled “URIEL_KILLED”URIEL_KILLED:
50
Defined in: GameStateFlag.ts:105
Added in Repentance+.
GABRIEL_KILLED
Section titled “GABRIEL_KILLED”GABRIEL_KILLED:
51
Defined in: GameStateFlag.ts:108
Added in Repentance+.
MOTHER_HEART_DOOR_OPENED
Section titled “MOTHER_HEART_DOOR_OPENED”MOTHER_HEART_DOOR_OPENED:
52
Defined in: GameStateFlag.ts:111
Added in Repentance+.
