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Player Effects

anyPlayerHasCollectibleEffect(collectibleType): boolean

Defined in: packages/isaacscript-common/src/functions/playerEffects.ts:11

Helper function to check to see if any player has a temporary collectible effect.

CollectibleType

boolean


anyPlayerHasNullEffect(nullItemID): boolean

Defined in: packages/isaacscript-common/src/functions/playerEffects.ts:23

Helper function to check to see if any player has a temporary null effect.

NullItemID

boolean


anyPlayerHasTrinketEffect(trinketType): boolean

Defined in: packages/isaacscript-common/src/functions/playerEffects.ts:33

Helper function to check to see if any player has a temporary trinket effect.

TrinketType

boolean


getEffectsList(player): readonly TemporaryEffect[]

Defined in: packages/isaacscript-common/src/functions/playerEffects.ts:46

Helper function to get an array of temporary effects for a player. This is helpful so that you don’t have to manually create an array from an EffectsList object.

EntityPlayer

readonly TemporaryEffect[]


shouldWhoreOfBabylonBeActive(player): boolean

Defined in: packages/isaacscript-common/src/functions/playerEffects.ts:70

Helper function to check if a player should have Whore of Babylon active at their current health level.

  • For most characters, Whore of Babylon activates when the red hearts are at 1/2 or less.
  • For Eve, Whore of Babylon activates when the red hearts are at 1 or less.

EntityPlayer

boolean