HeartSubType
Defined in: collections/subTypes.ts:244
For EntityType.PICKUP (5), PickupVariant.HEART (10).
Enumeration Members
Section titled “Enumeration Members”NULL:
0
Defined in: collections/subTypes.ts:262
Spawning hearts with this sub-type will produce a random heart with the following probabilities:
HeartSubType.FULL(1) - 39.98%HeartSubType.HALF(2) - 39.99%HeartSubType.SOUL(3) - 6.73%HeartSubType.ETERNAL(4) - 1.80%HeartSubType.DOUBLE_PACK(5) - 4.21%HeartSubType.BLACK(6) - 0.50%HeartSubType.GOLDEN(7) - 0.63%HeartSubType.HALF_SOUL(8) - 2.24%HeartSubType.SCARED(9) - 0.87%HeartSubType.BLENDED(10) - 0.87%HeartSubType.BONE(11) - 0.47%HeartSubType.ROTTEN(12) - 1.71%
FULL:
1
Defined in: collections/subTypes.ts:264
HALF:
2
Defined in: collections/subTypes.ts:265
SOUL:
3
Defined in: collections/subTypes.ts:266
ETERNAL
Section titled “ETERNAL”ETERNAL:
4
Defined in: collections/subTypes.ts:267
DOUBLE_PACK
Section titled “DOUBLE_PACK”DOUBLE_PACK:
5
Defined in: collections/subTypes.ts:268
BLACK:
6
Defined in: collections/subTypes.ts:269
GOLDEN
Section titled “GOLDEN”GOLDEN:
7
Defined in: collections/subTypes.ts:270
HALF_SOUL
Section titled “HALF_SOUL”HALF_SOUL:
8
Defined in: collections/subTypes.ts:271
SCARED
Section titled “SCARED”SCARED:
9
Defined in: collections/subTypes.ts:272
BLENDED
Section titled “BLENDED”BLENDED:
10
Defined in: collections/subTypes.ts:273
BONE:
11
Defined in: collections/subTypes.ts:274
ROTTEN
Section titled “ROTTEN”ROTTEN:
12
Defined in: collections/subTypes.ts:275
