Skip to content

PitState

Defined in: collections/gridEntityStates.ts:30

For GridEntityType.PIT (7).

NORMAL: 0

Defined in: collections/gridEntityStates.ts:31


FILLED: 1

Defined in: collections/gridEntityStates.ts:38

Pits can become filled when nearby rocks are bombed into them.

Note that the ladder collectible does not change the state to this.