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SkullVariant

Defined in: collections/gridEntityVariants.ts:44

For GridEntityType.ROCK_ALT (6), RockAltType.SKULL.

Note that you are unable to spawn specific skull variants. The game will pick a random variant regardless of which one you select.

NORMAL: 0

Defined in: collections/gridEntityVariants.ts:45


FACING_RIGHT: 1

Defined in: collections/gridEntityVariants.ts:46


FACING_LEFT: 2

Defined in: collections/gridEntityVariants.ts:47