SkullVariant
Defined in: collections/gridEntityVariants.ts:44
For GridEntityType.ROCK_ALT (6), RockAltType.SKULL.
Note that you are unable to spawn specific skull variants. The game will pick a random variant regardless of which one you select.
Enumeration Members
Section titled “Enumeration Members”NORMAL
Section titled “NORMAL”NORMAL:
0
Defined in: collections/gridEntityVariants.ts:45
FACING_RIGHT
Section titled “FACING_RIGHT”FACING_RIGHT:
1
Defined in: collections/gridEntityVariants.ts:46
FACING_LEFT
Section titled “FACING_LEFT”FACING_LEFT:
2
Defined in: collections/gridEntityVariants.ts:47
