RoomShape
Defined in: RoomShape.ts:1
Enumeration Members
Section titled “Enumeration Members”SHAPE_1x1
Section titled “SHAPE_1x1”SHAPE_1x1:
1
Defined in: RoomShape.ts:7
A “normal” room.
The “SHAPE_” prefix is necessary because enums cannot start with a number.
IH:
2
Defined in: RoomShape.ts:10
Narrow 1x1 horizontal.
IV:
3
Defined in: RoomShape.ts:13
Narrow 1x1 vertical.
SHAPE_1x2
Section titled “SHAPE_1x2”SHAPE_1x2:
4
Defined in: RoomShape.ts:20
2x1 vertical.
The “SHAPE_” prefix is necessary because enums cannot start with a number.
IIV:
5
Defined in: RoomShape.ts:23
Narrow 2x1 vertical.
SHAPE_2x1
Section titled “SHAPE_2x1”SHAPE_2x1:
6
Defined in: RoomShape.ts:30
2x1 horizontal.
The “SHAPE_” prefix is necessary because enums cannot start with a number.
IIH:
7
Defined in: RoomShape.ts:33
Narrow 2x1 horizontal.
SHAPE_2x2
Section titled “SHAPE_2x2”SHAPE_2x2:
8
Defined in: RoomShape.ts:40
The biggest room type.
The “SHAPE_” prefix is necessary because enums cannot start with a number.
LTL:
9
Defined in: RoomShape.ts:44
Looks like a “⅃” with a gap in the top-left-hand corner.
LTR:
10
Defined in: RoomShape.ts:47
Looks like an “L” with a gap in the top-right-hand corner.
LBL:
11
Defined in: RoomShape.ts:51
Looks like a “⅂” with a gap in the bottom-left-hand corner.
LBR:
12
Defined in: RoomShape.ts:55
Looks like a “Г” with a gap in the bottom-right-hand corner.
