TNTState
Defined in: collections/gridEntityStates.ts:75
For GridEntityType.TNT (12).
The health of a TNT barrel is represented by its state. It starts at 0 and climbs upwards in increments of 1. Once the state reaches 4, the barrel explodes, and remains at state 4.
Breaking a TNT barrel usually takes 4 tears. However, it is possible to take less than that if the players damage is high enough. (High damage causes the tear to do two or more increments at once.)
Enumeration Members
Section titled “Enumeration Members”UNDAMAGED
Section titled “UNDAMAGED”UNDAMAGED:
0
Defined in: collections/gridEntityStates.ts:76
ONE_QUARTER_DAMAGED
Section titled “ONE_QUARTER_DAMAGED”ONE_QUARTER_DAMAGED:
1
Defined in: collections/gridEntityStates.ts:77
TWO_QUARTERS_DAMAGED
Section titled “TWO_QUARTERS_DAMAGED”TWO_QUARTERS_DAMAGED:
2
Defined in: collections/gridEntityStates.ts:78
THREE_QUARTERS_DAMAGED
Section titled “THREE_QUARTERS_DAMAGED”THREE_QUARTERS_DAMAGED:
3
Defined in: collections/gridEntityStates.ts:79
EXPLODED
Section titled “EXPLODED”EXPLODED:
4
Defined in: collections/gridEntityStates.ts:80
