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PoopState

Defined in: collections/gridEntityStates.ts:95

For GridEntityType.POOP (14).

The health of a poop is represented by its state. It starts at 0 and climbs upwards in increments of 250. Once the state reaches 1000, the poop is completely broken.

Breaking a poop usually takes 4 tears. However, it is possible to take less than that if the players damage is high enough. (High damage causes the tear to do two or more increments at once.)

Giga Poops increment by 20 instead of 250. Thus, they take around 50 tears to destroy.

UNDAMAGED: 0

Defined in: collections/gridEntityStates.ts:96


ONE_QUARTER_DAMAGED: 250

Defined in: collections/gridEntityStates.ts:97


TWO_QUARTERS_DAMAGED: 500

Defined in: collections/gridEntityStates.ts:98


THREE_QUARTERS_DAMAGED: 750

Defined in: collections/gridEntityStates.ts:99


COMPLETELY_DESTROYED: 1000

Defined in: collections/gridEntityStates.ts:100