PoopState
Defined in: collections/gridEntityStates.ts:95
For GridEntityType.POOP (14).
The health of a poop is represented by its state. It starts at 0 and climbs upwards in increments of 250. Once the state reaches 1000, the poop is completely broken.
Breaking a poop usually takes 4 tears. However, it is possible to take less than that if the players damage is high enough. (High damage causes the tear to do two or more increments at once.)
Giga Poops increment by 20 instead of 250. Thus, they take around 50 tears to destroy.
Enumeration Members
Section titled “Enumeration Members”UNDAMAGED
Section titled “UNDAMAGED”UNDAMAGED:
0
Defined in: collections/gridEntityStates.ts:96
ONE_QUARTER_DAMAGED
Section titled “ONE_QUARTER_DAMAGED”ONE_QUARTER_DAMAGED:
250
Defined in: collections/gridEntityStates.ts:97
TWO_QUARTERS_DAMAGED
Section titled “TWO_QUARTERS_DAMAGED”TWO_QUARTERS_DAMAGED:
500
Defined in: collections/gridEntityStates.ts:98
THREE_QUARTERS_DAMAGED
Section titled “THREE_QUARTERS_DAMAGED”THREE_QUARTERS_DAMAGED:
750
Defined in: collections/gridEntityStates.ts:99
COMPLETELY_DESTROYED
Section titled “COMPLETELY_DESTROYED”COMPLETELY_DESTROYED:
1000
Defined in: collections/gridEntityStates.ts:100
