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Level Grid

These functions have to do with the room grid index for the level (i.e. the position that the room is on the grid that represents the map for the level).

For functions having to do with the grid index inside of the room, see the “Room Grid” functions.

getAdjacentExistingRoomGridIndexes(roomGridIndex?): readonly int[]

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:60

Helper function to get only the adjacent room grid indexes that exist (i.e. have room data).

This is just a filtering of the results of the getAdjacentExistingRoomGridIndexes function. See that function for more information.

int

Optional. Default is the current room index.

readonly int[]


getAdjacentNonExistingRoomGridIndexes(roomGridIndex?): readonly int[]

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:76

Helper function to get only the adjacent room grid indexes that do not exist (i.e. do not have room data).

This is just a filtering of the results of the getAdjacentExistingRoomGridIndexes function. See that function for more information.

int

readonly int[]


getAdjacentRoomGridIndexes(roomGridIndex?): readonly int[]

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:100

Helper function to get all of the room grid indexes that are adjacent to a given room grid index (even if those room grid indexes do not have any rooms in them).

Adjacent room grid indexes that are outside of the grid will not be included in the returned array.

If a room grid index is provided that is outside of the grid, then an empty array will be returned.

Note that this function does not take the shape of the room into account; it only looks at a single room grid index.

int

Optional. Default is the current room index.

readonly int[]


getAllRoomGridIndexes(): readonly int[]

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:124

Helper function to get the room safe grid index for every room on the entire floor. This includes off-grid rooms, such as the Devil Room.

Rooms without any data are assumed to be non-existent and are not included.

readonly int[]


getNewRoomCandidate(seedOrRNG, ensureDeadEnd?): { adjacentRoomGridIndex: int; doorSlot: DoorSlot; newRoomGridIndex: int; } | undefined

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:146

Helper function to pick a random valid spot on the floor to insert a brand new room. Note that some floors will not have any valid spots. If this is the case, this function will return undefined.

If you want to get an unseeded room, you must explicitly pass undefined to the seedOrRNG parameter.

RNG | Seed | undefined

The Seed or RNG object to use. If an RNG object is provided, the RNG.Next method will be called. If undefined is provided, it will default to a random seed.

boolean = true

Optional. Whether to pick a valid dead end attached to a normal room. If false, the function will randomly pick from any valid location that would have a red door.

{ adjacentRoomGridIndex: int; doorSlot: DoorSlot; newRoomGridIndex: int; } | undefined

Either a tuple of adjacent room grid index, DoorSlot, and new room grid index, or undefined.


getNewRoomCandidatesBesideRoom(roomGridIndex?, ensureDeadEnd?): readonly object[]

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:174

Helper function to iterate through the possible doors for a room and see if any of them would be a valid spot to insert a brand new room on the floor.

int

Optional. Default is the current room index.

boolean = true

Optional. Whether to only include doors that lead to a valid dead end attached to a normal room. If false, the function will include all doors that would have a red door.

readonly object[]

A array of tuples of DoorSlot and room grid index.


getNewRoomCandidatesForLevel(ensureDeadEnd?): readonly object[]

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:237

Helper function to get all of the spots on the floor to insert a brand new room.

boolean = true

Optional. Whether to only include spots that are a valid dead end attached to a normal room. If false, the function will include all valid spots that have a red door.

readonly object[]

A array of tuples containing the adjacent room grid index, the DoorSlot, and the new room grid index.


getRoomAdjacentGridIndexes(roomGridIndex?): ReadonlyMap<DoorSlot, int>

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:291

Helper function to get the grid indexes of all the rooms connected to the given room index, taking the shape of the room into account. (This will only include rooms with valid data.)

Returns an empty map if the provided room grid index is out of bounds or has no associated room data.

int

Optional. Default is the current room index.

ReadonlyMap<DoorSlot, int>

A map of DoorSlot to the corresponding room grid index.


getRoomDescriptorsForType(…roomTypes): readonly RoomDescriptor[]

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:320

Helper function to get an array of all of the room descriptors for rooms that match the specified room type.

This function only searches through rooms in the current dimension and rooms inside the grid.

This function is variadic, meaning that you can specify N arguments to get the combined room descriptors for N room types.

…readonly RoomType[]

readonly RoomDescriptor[]


getRoomGridIndexesForType(…roomTypes): readonly int[]

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:342

Helper function to get an array of all of the safe grid indexes for rooms that match the specified room type.

This function only searches through rooms in the current dimension.

This function is variadic, meaning that you can specify N arguments to get the combined grid indexes for N room types.

…readonly RoomType[]

readonly int[]


getRoomShapeAdjacentExistingGridIndexes(safeRoomGridIndex, roomShape): ReadonlyMap<DoorSlot, int>

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:356

Helper function to get only the adjacent room grid indexes for a room shape that exist (i.e. have room data).

This is just a filtering of the results of the getRoomShapeAdjacentGridIndexes function. See that function for more information.

int

RoomShape

ReadonlyMap<DoorSlot, int>


getRoomShapeAdjacentGridIndexDeltas(roomShape): ReadonlyMap<DoorSlot, int>

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:382

Helper function to get the room grid index delta that each hypothetical door in a given room shape would go to.

This is used by the getRoomShapeAdjacentGridIndexes function.

RoomShape

ReadonlyMap<DoorSlot, int>

A map of DoorSlot to the corresponding room grid index delta.


getRoomShapeAdjacentGridIndexes(safeRoomGridIndex, roomShape): ReadonlyMap<DoorSlot, int>

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:397

Helper function to get the room grid index that each hypothetical door in a given room shape would go to. (This will not include room grid indexes that are outside of the grid.)

int

This must be the room safe grid index (i.e. the top-left room grid index for the respective room).

RoomShape

The shape of the hypothetical room.

ReadonlyMap<DoorSlot, int>

A map of DoorSlot to the corresponding room grid index.


getRoomShapeAdjacentNonExistingGridIndexes()

Section titled “getRoomShapeAdjacentNonExistingGridIndexes()”

getRoomShapeAdjacentNonExistingGridIndexes(safeRoomGridIndex, roomShape): ReadonlyMap<DoorSlot, int>

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:422

Helper function to get only the adjacent room grid indexes for a room shape that do not exist (i.e. do not have room data).

This is just a filtering of the results of the getRoomShapeAdjacentGridIndexes function. See that function for more information.

int

RoomShape

ReadonlyMap<DoorSlot, int>


inGrid(): boolean

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:446

Helper function to determine if the current room grid index is inside of the normal 13x13 level grid.

For example, Devil Rooms and the Mega Satan room are not considered to be inside the grid.

boolean


inRedKeyRoom(): boolean

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:456

Helper function to detect if the current room was created by the Red Key item.

Under the hood, this checks for the RoomDescriptorFlag.FLAG_RED_ROOM flag.

boolean


isDeadEnd(roomGridIndex?): boolean

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:473

Helper function to check if the given room grid index is a dead end. Specifically, this is defined as having only one adjacent room that exists.

Note that this function does not take the shape of the room into account; it only looks at a single room grid index.

This function does not care if the given room grid index actually exists, so you can use it to check if a hypothetical room would be a dead end.

int

Optional. Default is the current room index.

boolean


isDoorSlotValidAtGridIndex(doorSlot, roomGridIndex): boolean

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:480

DoorSlot

int

boolean


isDoorSlotValidAtGridIndexForRedRoom(doorSlot, roomGridIndex): boolean

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:488

DoorSlot

int

boolean


isRedKeyRoom(roomGridIndex): boolean

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:521

Helper function to detect if the provided room was created by the Red Key item.

Under the hood, this checks for the RoomDescriptorFlag.FLAG_RED_ROOM flag.

int

Optional. Default is the current room index.

boolean


isRoomInsideGrid(roomGridIndex?): boolean

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:533

Helper function to determine if a given room grid index is inside of the normal 13x13 level grid.

For example, Devil Rooms and the Mega Satan room are not considered to be inside the grid.

int

Optional. Default is the current room index.

boolean


newRoom(seedOrRNG, ensureDeadEnd?, customRoomData?): int | undefined

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:561

Helper function to generate a new room on the floor.

If you want to generate an unseeded room, you must explicitly pass undefined to the seedOrRNG parameter.

Under the hood, this function uses the Level.MakeRedRoomDoor method to create the room.

RNG | Seed | undefined

The Seed or RNG object to use. If an RNG object is provided, the RNG.Next method will be called. Default is Level.GetDungeonPlacementSeed. Note that the RNG is only used to select the random location to put the room on the floor; it does not influence the randomly chosen room contents. (That is performed by the game and can not be manipulated prior to its generation.)

boolean = true

Optional. Whether to place the room at a valid dead end attached to a normal room. If false, it will randomly appear at any valid location that would have a red door.

RoomConfig

Optional. By default, the newly created room will have data corresponding to the game’s randomly generated red room. If you provide this function with room data, it will be used to override the vanilla data.

int | undefined

The room grid index of the new room or undefined if the floor had no valid dead ends to place a room.


roomExists(roomGridIndex): boolean

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:620

Helper function to check if a room exists at the given room grid index. (A room will exist if it has non-undefined data in the room descriptor.)

int

boolean


roomGridIndexToVector(roomGridIndex): Readonly<Vector>

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:636

Helper function to get the coordinates of a given room grid index. The floor is represented by a 13x13 grid.

  • Since the starting room is in the center, the starting room grid index of 84 is equal to coordinates of (6, 6).
  • The top-left grid index of 0 is equal to coordinates of: (12, 0)
  • The top-right grid index of 12 is equal to coordinates of: (0, 0)
  • The bottom-left grid index of 156 is equal to coordinates of: (0, 12)
  • The bottom-right grid index of 168 is equal to coordinates of: (12, 12)

int

Readonly<Vector>


vectorToRoomGridIndex(roomVector): int

Defined in: packages/isaacscript-common/src/functions/levelGrid.ts:648

Helper function to convert a room grid index expressed as a vector back into an integer.

Also see the roomGridIndexToVector helper function.

Vector

int