GridPath
Defined in: GridPath.ts:6
GridPath is not an enum, but rather a variable integer that represents the cost it would take for an entity to pass through a grid entity. This enum lists some standard cost values that the vanilla game uses.
Enumeration Members
Section titled “Enumeration Members”NONE:
0
Defined in: GridPath.ts:7
WALKED_TILE
Section titled “WALKED_TILE”WALKED_TILE:
900
Defined in: GridPath.ts:13
Set by some enemies when they pass through a tile. De-prioritizes the tile for pathfinders. Degrades over time in steps of 100.
FIREPLACE
Section titled “FIREPLACE”FIREPLACE:
950
Defined in: GridPath.ts:16
De-prioritizes the tile for pathfinders. Does not degrade.
ROCK:
1000
Defined in: GridPath.ts:22
Set by grid entities. Invalidates the tile for pathfinders. Impedes grounded player movement. Does not degrade.
PIT:
3000
Defined in: GridPath.ts:25
Invalidates the tile for pathfinders. Impedes grounded player movement. Does not degrade.
GRIMACE
Section titled “GRIMACE”GRIMACE:
3999
Defined in: GridPath.ts:31
Invalidates the tile for pathfinders. Impedes grounded player movement. Drops to 900 and then degrades over time in steps of 100. (Grimaces reset the value every frame.)
