Run Next Run
Classes
Section titled “Classes”RunNextRun
Section titled “RunNextRun”Defined in: packages/isaacscript-common/src/classes/features/other/RunNextRun.ts:12
Extends
Section titled “Extends”Feature
Methods
Section titled “Methods”vConditionalFunc()
Section titled “vConditionalFunc()”vConditionalFunc():
boolean
Defined in: packages/isaacscript-common/src/classes/features/other/RunNextRun.ts:26
Returns
Section titled “Returns”boolean
Overrides
Section titled “Overrides”Feature.vConditionalFunc
runNextRun()
Section titled “runNextRun()”runNextRun(
func):void
Defined in: packages/isaacscript-common/src/classes/features/other/RunNextRun.ts:53
Supply a function to run on the next POST_GAME_STARTED callback.
Note that this function will not handle saving and quitting. If a player saving and quitting before the deferred function fires would cause a bug in your mod, then you should handle deferred functions manually using serializable data.
In order to use this function, you must upgrade your mod with ISCFeature.RUN_NEXT_ROOM.
Parameters
Section titled “Parameters”() => void
Returns
Section titled “Returns”void
