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LineCheckMode

Defined in: LineCheckMode.ts:1

NORMAL: 0

Defined in: LineCheckMode.ts:3

Stopped by pits and rocks (e.g. like a Gaper’s behavior).


ECONOMIC: 1

Defined in: LineCheckMode.ts:6

Same as MODE_NORMAL, but less resource-intensive.


EXPLOSION: 2

Defined in: LineCheckMode.ts:9

Only blocked by walls and metal blocks.


PROJECTILE: 3

Defined in: LineCheckMode.ts:12

Not blocked by pits. Used by enemies that shoot projectiles at you, such as Hosts.