Skip to content

ChampionColor

Defined in: ChampionColor.ts:1

RED: 0

Defined in: ChampionColor.ts:3

33% more life. Drops a red heart.


YELLOW: 1

Defined in: ChampionColor.ts:6

33% increased movement speed. Drops a Lil Battery.


GREEN: 2

Defined in: ChampionColor.ts:9

Leaves green creep as it walks. Drops a pill.


ORANGE: 3

Defined in: ChampionColor.ts:12

Greed shot (causing dropped coins on hit). Drops 1-3 coins.


BLUE: 4

Defined in: ChampionColor.ts:15

Half speed. Spawns 3 blue flies on death.


BLACK: 5

Defined in: ChampionColor.ts:18

Explodes on death. Drops a bomb.


WHITE: 6

Defined in: ChampionColor.ts:21

Invincible until all other enemies are killed. Drops an eternal heart.


GREY: 7

Defined in: ChampionColor.ts:24

33% health, half speed. Drops a key.


TRANSPARENT: 8

Defined in: ChampionColor.ts:27

Spectral projectiles and can move past environmental obstacles. Drops a locked chest.


FLICKER: 9

Defined in: ChampionColor.ts:30

Fades in and out of visibility. Drops a red chest.


PINK: 10

Defined in: ChampionColor.ts:33

Random projectiles. No drop.


PURPLE: 11

Defined in: ChampionColor.ts:36

Pulls the player (and tears) towards itself. Drops a trinket.


DARK_RED: 12

Defined in: ChampionColor.ts:43

Collapses into a flesh pile upon death and regenerates if not finished off.

Drops a double heart.


LIGHT_BLUE: 13

Defined in: ChampionColor.ts:46

Releases blood shots in 8 directions when killed. Drops a half red heart.


CAMO: 14

Defined in: ChampionColor.ts:53

The enemy blends into the background and briefly becomes visible when damaged.

Drops a rune.


PULSE_GREEN: 15

Defined in: ChampionColor.ts:56

Splits into two copies of itself upon death.


PULSE_GREY: 16

Defined in: ChampionColor.ts:59

Repels Isaac’s tears while in the gray state. Drops a random pickup.


FLY_PROTECTED: 17

Defined in: ChampionColor.ts:62

Has 1-2 Eternal Flies circling it. Spawns two attack flies on death.


TINY: 18

Defined in: ChampionColor.ts:65

Half size, 33% less HP, 33% faster. 20% chance to drop a pill.


GIANT: 19

Defined in: ChampionColor.ts:68

Double size, 50% more HP, does 2 hearts of damage, 10% slower. 20% chance to drop a pill.


PULSE_RED: 20

Defined in: ChampionColor.ts:71

Heals all enemies in the room (including itself) for 30 HP per second. Drops a heart.


SIZE_PULSE: 21

Defined in: ChampionColor.ts:79

Spawns an Attack Fly on hit. After each hit, there is a delay until the next hit results in another Attack Fly. A single Pulsating enemy can have up to 5 Attack Flies at once.

Spawns 4-6 blue flies on death.


KING: 22

Defined in: ChampionColor.ts:87

3x HP. All enemies in the room that are not champions will turn yellow while the crowned enemy is alive. The affected enemies will drop batteries like yellow champions upon dying.

Drops 2-3 random pickups.


DEATH: 23

Defined in: ChampionColor.ts:94

Does 2 hearts of damage when touched. Produces a Necronomicon effect upon death.

Deals two full hearts of damage.


BROWN: 24

Defined in: ChampionColor.ts:97

Constantly poops.


RAINBOW: 25

Defined in: ChampionColor.ts:100

Many champion effects combined, drops one of everything.