ChampionColor
Defined in: ChampionColor.ts:1
Enumeration Members
Section titled “Enumeration Members”RED:
0
Defined in: ChampionColor.ts:3
33% more life. Drops a red heart.
YELLOW
Section titled “YELLOW”YELLOW:
1
Defined in: ChampionColor.ts:6
33% increased movement speed. Drops a Lil Battery.
GREEN:
2
Defined in: ChampionColor.ts:9
Leaves green creep as it walks. Drops a pill.
ORANGE
Section titled “ORANGE”ORANGE:
3
Defined in: ChampionColor.ts:12
Greed shot (causing dropped coins on hit). Drops 1-3 coins.
BLUE:
4
Defined in: ChampionColor.ts:15
Half speed. Spawns 3 blue flies on death.
BLACK:
5
Defined in: ChampionColor.ts:18
Explodes on death. Drops a bomb.
WHITE:
6
Defined in: ChampionColor.ts:21
Invincible until all other enemies are killed. Drops an eternal heart.
GREY:
7
Defined in: ChampionColor.ts:24
33% health, half speed. Drops a key.
TRANSPARENT
Section titled “TRANSPARENT”TRANSPARENT:
8
Defined in: ChampionColor.ts:27
Spectral projectiles and can move past environmental obstacles. Drops a locked chest.
FLICKER
Section titled “FLICKER”FLICKER:
9
Defined in: ChampionColor.ts:30
Fades in and out of visibility. Drops a red chest.
PINK:
10
Defined in: ChampionColor.ts:33
Random projectiles. No drop.
PURPLE
Section titled “PURPLE”PURPLE:
11
Defined in: ChampionColor.ts:36
Pulls the player (and tears) towards itself. Drops a trinket.
DARK_RED
Section titled “DARK_RED”DARK_RED:
12
Defined in: ChampionColor.ts:43
Collapses into a flesh pile upon death and regenerates if not finished off.
Drops a double heart.
LIGHT_BLUE
Section titled “LIGHT_BLUE”LIGHT_BLUE:
13
Defined in: ChampionColor.ts:46
Releases blood shots in 8 directions when killed. Drops a half red heart.
CAMO:
14
Defined in: ChampionColor.ts:53
The enemy blends into the background and briefly becomes visible when damaged.
Drops a rune.
PULSE_GREEN
Section titled “PULSE_GREEN”PULSE_GREEN:
15
Defined in: ChampionColor.ts:56
Splits into two copies of itself upon death.
PULSE_GREY
Section titled “PULSE_GREY”PULSE_GREY:
16
Defined in: ChampionColor.ts:59
Repels Isaac’s tears while in the gray state. Drops a random pickup.
FLY_PROTECTED
Section titled “FLY_PROTECTED”FLY_PROTECTED:
17
Defined in: ChampionColor.ts:62
Has 1-2 Eternal Flies circling it. Spawns two attack flies on death.
TINY:
18
Defined in: ChampionColor.ts:65
Half size, 33% less HP, 33% faster. 20% chance to drop a pill.
GIANT:
19
Defined in: ChampionColor.ts:68
Double size, 50% more HP, does 2 hearts of damage, 10% slower. 20% chance to drop a pill.
PULSE_RED
Section titled “PULSE_RED”PULSE_RED:
20
Defined in: ChampionColor.ts:71
Heals all enemies in the room (including itself) for 30 HP per second. Drops a heart.
SIZE_PULSE
Section titled “SIZE_PULSE”SIZE_PULSE:
21
Defined in: ChampionColor.ts:79
Spawns an Attack Fly on hit. After each hit, there is a delay until the next hit results in another Attack Fly. A single Pulsating enemy can have up to 5 Attack Flies at once.
Spawns 4-6 blue flies on death.
KING:
22
Defined in: ChampionColor.ts:87
3x HP. All enemies in the room that are not champions will turn yellow while the crowned enemy is alive. The affected enemies will drop batteries like yellow champions upon dying.
Drops 2-3 random pickups.
DEATH:
23
Defined in: ChampionColor.ts:94
Does 2 hearts of damage when touched. Produces a Necronomicon effect upon death.
Deals two full hearts of damage.
BROWN:
24
Defined in: ChampionColor.ts:97
Constantly poops.
RAINBOW
Section titled “RAINBOW”RAINBOW:
25
Defined in: ChampionColor.ts:100
Many champion effects combined, drops one of everything.
