DebugCommand
Defined in: DebugCommand.ts:2
The values accepted by the debug console command.
Enumeration Members
Section titled “Enumeration Members”ENTITY_POSITIONS
Section titled “ENTITY_POSITIONS”ENTITY_POSITIONS:
1
Defined in: DebugCommand.ts:4
Draws a marker on the screen at the position of each entity.
GRID_COST
Section titled “GRID_COST”GRID_COST:
2
Defined in: DebugCommand.ts:10
Shows the grid cost of the corresponding grid tile. (The grid cost is used when calculating pathing and collision.)
INFINITE_HP
Section titled “INFINITE_HP”INFINITE_HP:
3
Defined in: DebugCommand.ts:13
Taking damage does not decrease the player’s health.
HIGH_DAMAGE
Section titled “HIGH_DAMAGE”HIGH_DAMAGE:
4
Defined in: DebugCommand.ts:16
+40 damage
SHOW_ROOM_INFO
Section titled “SHOW_ROOM_INFO”SHOW_ROOM_INFO:
5
Defined in: DebugCommand.ts:19
Displays text at the bottom of the screen about the current room.
SHOW_HITSPHERES
Section titled “SHOW_HITSPHERES”SHOW_HITSPHERES:
6
Defined in: DebugCommand.ts:22
Draws red circles on the screen that represent an entity’s damage hitbox.
SHOW_DAMAGE_VALUES
Section titled “SHOW_DAMAGE_VALUES”SHOW_DAMAGE_VALUES:
7
Defined in: DebugCommand.ts:28
Displays how much damage is taken by entities. (This is similar to the Spider Mod effect, but it leaves the damage as the raw values and also includes player damage.)
INFINITE_ITEM_CHARGES
Section titled “INFINITE_ITEM_CHARGES”INFINITE_ITEM_CHARGES:
8
Defined in: DebugCommand.ts:31
The player’s active item is always fully charged.
HIGH_LUCK
Section titled “HIGH_LUCK”HIGH_LUCK:
9
Defined in: DebugCommand.ts:34
+50 luck
QUICK_KILL
Section titled “QUICK_KILL”QUICK_KILL:
10
Defined in: DebugCommand.ts:37
All enemies take constant and rapid damage.
GRID_INFO
Section titled “GRID_INFO”GRID_INFO:
11
Defined in: DebugCommand.ts:40
Displays the coordinates for each tile on the grid.
PLAYER_ITEM_INFO
Section titled “PLAYER_ITEM_INFO”PLAYER_ITEM_INFO:
12
Defined in: DebugCommand.ts:43
Displays held collectibles and temporary collectible effects.
SHOW_GRID_COLLISION_POINTS
Section titled “SHOW_GRID_COLLISION_POINTS”SHOW_GRID_COLLISION_POINTS:
13
Defined in: DebugCommand.ts:46
Draws red circles on the screen that represent an entity’s collision hitbox.
