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DebugCommand

Defined in: DebugCommand.ts:2

The values accepted by the debug console command.

ENTITY_POSITIONS: 1

Defined in: DebugCommand.ts:4

Draws a marker on the screen at the position of each entity.


GRID_COST: 2

Defined in: DebugCommand.ts:10

Shows the grid cost of the corresponding grid tile. (The grid cost is used when calculating pathing and collision.)


INFINITE_HP: 3

Defined in: DebugCommand.ts:13

Taking damage does not decrease the player’s health.


HIGH_DAMAGE: 4

Defined in: DebugCommand.ts:16

+40 damage


SHOW_ROOM_INFO: 5

Defined in: DebugCommand.ts:19

Displays text at the bottom of the screen about the current room.


SHOW_HITSPHERES: 6

Defined in: DebugCommand.ts:22

Draws red circles on the screen that represent an entity’s damage hitbox.


SHOW_DAMAGE_VALUES: 7

Defined in: DebugCommand.ts:28

Displays how much damage is taken by entities. (This is similar to the Spider Mod effect, but it leaves the damage as the raw values and also includes player damage.)


INFINITE_ITEM_CHARGES: 8

Defined in: DebugCommand.ts:31

The player’s active item is always fully charged.


HIGH_LUCK: 9

Defined in: DebugCommand.ts:34

+50 luck


QUICK_KILL: 10

Defined in: DebugCommand.ts:37

All enemies take constant and rapid damage.


GRID_INFO: 11

Defined in: DebugCommand.ts:40

Displays the coordinates for each tile on the grid.


PLAYER_ITEM_INFO: 12

Defined in: DebugCommand.ts:43

Displays held collectibles and temporary collectible effects.


SHOW_GRID_COLLISION_POINTS: 13

Defined in: DebugCommand.ts:46

Draws red circles on the screen that represent an entity’s collision hitbox.