UltraGreedState
Defined in: collections/npcStates.ts:141
For EntityType.ULTRA_GREED (406), UltraGreedVariant.ULTRA_GREED (0).
Enumeration Members
Section titled “Enumeration Members”HANGING
Section titled “HANGING”HANGING:
2
Defined in: collections/npcStates.ts:142
IDLE:
3
Defined in: collections/npcStates.ts:143
MOVE:
4
Defined in: collections/npcStates.ts:144
GOLD_STATUE_BREAKING_OUT
Section titled “GOLD_STATUE_BREAKING_OUT”GOLD_STATUE_BREAKING_OUT:
16
Defined in: collections/npcStates.ts:145
EYES_SPINNING
Section titled “EYES_SPINNING”EYES_SPINNING:
100
Defined in: collections/npcStates.ts:146
STOMPING
Section titled “STOMPING”STOMPING:
200
Defined in: collections/npcStates.ts:149
This creates Keepers (i.e. Greed Heads).
BLOCKING_WITH_ARMS
Section titled “BLOCKING_WITH_ARMS”BLOCKING_WITH_ARMS:
400
Defined in: collections/npcStates.ts:151
SPIN_ATTACK
Section titled “SPIN_ATTACK”SPIN_ATTACK:
510
Defined in: collections/npcStates.ts:152
SHOOT_4_COINS
Section titled “SHOOT_4_COINS”SHOOT_4_COINS:
600
Defined in: collections/npcStates.ts:153
DYING:
9000
Defined in: collections/npcStates.ts:154
GOLD_STATUE
Section titled “GOLD_STATUE”GOLD_STATUE:
9001
Defined in: collections/npcStates.ts:161
He only goes to this state on Greed Mode when the fight is completed. On Greedier Mode, this
state will never be entered, and he will instead go to state
UltraGreedState.GOLD_STATUE_BREAKING_OUT (16).
