RockState
Defined in: collections/gridEntityStates.ts:15
Used by the following grid entity types:
- GridEntityType.ROCK (2)
- GridEntityType.ROCK_TINTED (4)
- GridEntityType.ROCK_BOMB (5)
- GridEntityType.ROCK_ALT (6)
- GridEntityType.STATUE (21) (only for Angel Statues)
- GridEntityType.ROCK_SS (22)
- GridEntityType.ROCK_SPIKED (25)
- GridEntityType.ROCK_ALT2 (26)
- GridEntityType.ROCK_GOLD (27)
Enumeration Members
Section titled “Enumeration Members”UNBROKEN
Section titled “UNBROKEN”UNBROKEN:
1
Defined in: collections/gridEntityStates.ts:16
BROKEN
Section titled “BROKEN”BROKEN:
2
Defined in: collections/gridEntityStates.ts:17
EXPLODING
Section titled “EXPLODING”EXPLODING:
3
Defined in: collections/gridEntityStates.ts:23
Only applies for GridEntityType.ROCK_BOMB (5). After being bombed, the rock stays in this
state for 4 frames, then changes to RockState.BROKEN.
HALF_BROKEN
Section titled “HALF_BROKEN”HALF_BROKEN:
4
Defined in: collections/gridEntityStates.ts:26
Only applies for GridEntityType.ROCK_SS (22), since it takes two bombs to break.
